This is my first question to the forum so here goes?
Please find the patch copied and pasted below.
I have a 3D animation of an object (7207 time,360 frames) rotating. Similar to a radar disk on centre pole scanning for a target. The design is similar to a sucker on a stick with a protrusion on one end that needs to face the viewer when they are picked up by sensors (driven by Basic Stamp 2).
Basically I am getting it to work i.e.
1. Motor direction either CW or CCW
2. Target i.e. switching between outlet no.1 or 2. When it is on no. 1 it caries on looping and stops on centred time i.e. protrusion facing viewer.
PROBLEM: it only does this when movie is playing CCW. When turning CW it jumps to centred time instead of rotating and stopping....
Can anybody help? Their is literarily know body I know working in Cape Town using Max/Jitter and only one person in Johannesburg who teaches it and is not available at the moment. My intuition tells me if one can swap current time and centred time around in outlet no.1 when it is playing CW it will work?
Alternatively maybe one does not have to make use of loop points at all? What I tried to do as alternative is e.g. ?select 350? from current frame count i.e. frame to be stopped at a certain number combined with a switch. When target = 0 it will just continue looping. When target = 1, switch will stop movie at number coming from select.
The problem with this approach is that it sometimes does it and sometimes not i.e. frame rate is too fast to always be recognised by the select number in order to send stop message?
Any help, advice will be appreciated. Please bear in mind that I am a VERY novice Max/Jitter user.