read done ?


    Jun 26 2008 | 5:03 pm
    Hi,
    Is there a way to know if [jit.gl.texture] rode the file I asked him for? As for example the [route read] trick with qtmovie.
    Many times, the file is not loaded, in my texture !!!
    Thank you.

    • Jul 01 2008 | 8:46 pm
      Quote: Kyred wrote on Thu, 26 June 2008 19:03 ---------------------------------------------------- > Hi, > > Is there a way to know if [jit.gl.texture] rode the file I asked him for? As for example the [route read] trick with qtmovie. > > Many times, the file is not loaded, in my texture !!! > > Thank you. ----------------------------------------------------
      Could you provide an example patch of your situation?
      Mattijs
    • Jul 02 2008 | 11:25 pm
      I have no simple patch to illustrate this. Perhaps textures can't be loaded because of the initialization of my complex patch (I probably have to read that: https://cycling74.com/story/2007/2/5/142639/8843).
      But my question is why can I verify the loading with qtmovie but not with jitgltexture? It could be useful!
      ...
    • Jul 03 2008 | 1:21 pm
      Quote: Kyred wrote on Thu, 03 July 2008 01:25 ---------------------------------------------------- > I have no simple patch to illustrate this. > Perhaps textures can't be loaded because of the initialization of my complex patch (I probably have to read that: > https://cycling74.com/story/2007/2/5/142639/8843). > > But my question is why can I verify the loading with qtmovie but not with jitgltexture?
      Probably because the latter involves copying bytes to the memory of the graphics card? Although if this is a synchronous task I assume it should be possible to continue processing inside the object and output a bang afterwards..
      > It could be useful!
      I agree!
      Mattijs