Just in time for your weekend barbecue, I've posted a new Jitter Recipe
BrightLights is another iteration of the now-familiar jit.expr-based
method for drawing textured quads with jit.gl.mesh (see also recipes
#36,#37). This version uses the luminance of the video input to rescale
each of the sprites to create a light-grid display effect.
Included with this recipe is the ab.spotmask shader, which generates a
circular, feathered alpha mask for the incoming texture.