So I want to build a patch that does the following;
- records a 60 second audio sample from an external microphone (record triggered by an external controller)
- saves the sample as an aiff
- after recording, the patch would play back the sample simultaneously with other samples taken previously.
I am trying to create an audio installation that is constantly accumulating sounds from the environment and layering them.
While I know how to record into the buffer I haven't figured out how to save and index the files for playback. I am also assuming the buffer will continually need to be cleared to make room for new samples, so I am wondering if there is a way to do this automatically.
is any of this possible?
hope someone can help! thanks