Recording the render window to quicktime


    Sep 03 2006 | 4:24 pm
    I was curious if there was anyway possible to record a rendered object to a quicktime movie. Also if possible, is there a plugin that allows Jitter to record to ipod .m4v format (btw I am using jitter on a pc - my powerbook died )
    thanks, Henry

    • Sep 03 2006 | 6:01 pm
      yes and yes
      you can use gl readback, render to texture -> texture to matrix , jit.gl.desktop,
      you can use jit.qt.record, or jit.vcr to record.
      v a d e //
      www.vade.info abstrakt.vade.info
      On Sep 3, 2006, at 12:24 PM, Robert Plant wrote:
      > > I was curious if there was anyway possible to record a rendered > object to a quicktime movie. Also if possible, is there a plugin > that allows Jitter to record to ipod .m4v format (btw I am using > jitter on a pc - my powerbook died ) > > thanks, Henry
    • Sep 04 2006 | 3:46 pm
      hi vade,
      >gl readback, render to texture -> texture to matrix
      could you explain a little bit... messages, objects?
      tnx //yac
    • Sep 04 2006 | 4:11 pm
      Look in jitter-examples/render/jit.gl.render-tomatrix.pat - everything you need to know is there.
      jb
      Am 04.09.2006 um 17:46 schrieb Yacine Sebti:
      > hi vade, > >> gl readback, render to texture -> texture to matrix > > could you explain a little bit... messages, objects? > > tnx > //yac > > >
    • Sep 04 2006 | 4:24 pm
      all'right
      //yac
      > Look in jitter-examples/render/jit.gl.render-tomatrix.pat - > everything you need to know is there. > > jb > > Am 04.09.2006 um 17:46 schrieb Yacine Sebti: > >> hi vade, >> >>> gl readback, render to texture -> texture to matrix >> >> could you explain a little bit... messages, objects? >> >> tnx >> //yac >> >> >> > >
    • Sep 05 2006 | 6:34 pm
      On Sep 4, 2006, at 9:11 AM, Jeremy Bernstein wrote:
      > Look in jitter-examples/render/jit.gl.render-tomatrix.pat - > everything you need to know is there.
      Except the to_texture->jit.gl.slab->jit.matrix approach which can be faster and can rescale on the GPU. Search the list archives for to_texture to see this in action.
      -Joshua
    • Sep 05 2006 | 7:27 pm
      You dont necessarily need to use to_texture either, you can use @capture, like so: (this example uses a hidden window for a hidden hardware rendering context) and then outputs a texture, to a matrix, and does some jitter CPU based work on the openGL output.
      fun.
      v a d e //
      www.vade.info abstrakt.vade.info
      On Sep 5, 2006, at 2:34 PM, Joshua Kit Clayton wrote:
      > > On Sep 4, 2006, at 9:11 AM, Jeremy Bernstein wrote: > >> Look in jitter-examples/render/jit.gl.render-tomatrix.pat - >> everything you need to know is there. > > Except the to_texture->jit.gl.slab->jit.matrix approach which can > be faster and can rescale on the GPU. Search the list archives for > to_texture to see this in action. > > -Joshua