Recording the render window to quicktime


    Sep 03 2006 | 4:24 pm
    I was curious if there was anyway possible to record a rendered object to a quicktime movie. Also if possible, is there a plugin that allows Jitter to record to ipod .m4v format (btw I am using jitter on a pc - my powerbook died )
    thanks, Henry

    • Sep 03 2006 | 6:01 pm
      yes and yes
      you can use gl readback, render to texture -> texture to matrix ,
      jit.gl.desktop,
      you can use jit.qt.record, or jit.vcr to record.
      v a d e //
      www.vade.info
      abstrakt.vade.info
      On Sep 3, 2006, at 12:24 PM, Robert Plant wrote:
      >
      > I was curious if there was anyway possible to record a rendered
      > object to a quicktime movie. Also if possible, is there a plugin
      > that allows Jitter to record to ipod .m4v format (btw I am using
      > jitter on a pc - my powerbook died )
      >
      > thanks, Henry
    • Sep 04 2006 | 3:46 pm
      hi vade,
      >gl readback, render to texture -> texture to matrix
      could you explain a little bit... messages, objects?
      tnx
      //yac
    • Sep 04 2006 | 4:11 pm
      Look in jitter-examples/render/jit.gl.render-tomatrix.pat -
      everything you need to know is there.
      jb
      Am 04.09.2006 um 17:46 schrieb Yacine Sebti:
      > hi vade,
      >
      >> gl readback, render to texture -> texture to matrix
      >
      > could you explain a little bit... messages, objects?
      >
      > tnx
      > //yac
      >
      >
      >
    • Sep 04 2006 | 4:24 pm
      all'right
      //yac
      > Look in jitter-examples/render/jit.gl.render-tomatrix.pat -
      > everything you need to know is there.
      >
      > jb
      >
      > Am 04.09.2006 um 17:46 schrieb Yacine Sebti:
      >
      >> hi vade,
      >>
      >>> gl readback, render to texture -> texture to matrix
      >>
      >> could you explain a little bit... messages, objects?
      >>
      >> tnx
      >> //yac
      >>
      >>
      >>
      >
      >
    • Sep 05 2006 | 6:34 pm
      On Sep 4, 2006, at 9:11 AM, Jeremy Bernstein wrote:
      > Look in jitter-examples/render/jit.gl.render-tomatrix.pat -
      > everything you need to know is there.
      Except the to_texture->jit.gl.slab->jit.matrix approach which can be
      faster and can rescale on the GPU. Search the list archives for
      to_texture to see this in action.
      -Joshua
    • Sep 05 2006 | 7:27 pm
      You dont necessarily need to use to_texture either, you can use
      @capture, like so: (this example uses a hidden window for a hidden
      hardware rendering context) and then outputs a texture, to a matrix,
      and does some jitter CPU based work on the openGL output.
      fun.
      max v2;
      v a d e //
      www.vade.info
      abstrakt.vade.info
      On Sep 5, 2006, at 2:34 PM, Joshua Kit Clayton wrote:
      >
      > On Sep 4, 2006, at 9:11 AM, Jeremy Bernstein wrote:
      >
      >> Look in jitter-examples/render/jit.gl.render-tomatrix.pat -
      >> everything you need to know is there.
      >
      > Except the to_texture->jit.gl.slab->jit.matrix approach which can
      > be faster and can rescale on the GPU. Search the list archives for
      > to_texture to see this in action.
      >
      > -Joshua