software openGL rendering engine (works), but I cannot enable any
FSAA/antialiasing, so my output looks .. well, very aliased.
Ive searched the archives and noted JKC's note about enabling high
I have attempted to do so in the code below, but still get my aliased
Could someone shed some light. Im pretty sure im doing something
wrong, as my procedural coding is weak.
Thanks, example patch and JS included below. BTW, Max 4.5.7, Jitter
1.5.2, OS X 10.4.6, QT 7.1. Yay acronyms.
///////// js save as 2_Circle.js ////
// setup a jitter openGL renderer to render to our simple_matrix
var myRender = new JitterObject("jit.gl.render", "simple_matrix");
// setup a jit.gl.sketch object that we will do our drawing with...
var mySketch = new JitterObject("jit.gl.sketch", "simple_matrix");
// our replacement for frameCount from Processing, our timer.
// our jit.gl.render's rendering commands.
// our drawing routine we 'ported' from Processing..
// increment our timer... since we dont have a 'frameCount' like in
// clear the command list for jit.gl.sketch, so we dont bog down
mySketch.moveto(0.0, 0.0, 0.0);
mySketch.glrotate(timer*0.1, 0,0, 1);
mySketch.moveto(0.0, 0.05, 0.0);
//////// end js /////////
v a d e //