I've cleaned up the patch which I've been using to record my own work
lately, in hopes that it will be generally useful. I have tried to
address some of the most common problems regarding patch preview and
rendering. From the help file:
A handy tool for managing both real-time preview and offline
rendering in Jitter OpenGL patches. Render_node can record both audio
and visuals offline in sync. Visuals can be rendered with proper
temporal antialiasing or "motion blur." Playback is controlled via a
There are a few simple steps to making a patch which will work with
render_node. These are demonstrated in the companion
Render_node can render your OpenGL scenes through shader plugins,
both offline and in realtime. Examples are in the "plugins" folder.
Open one to activate it.
Tested on OS X only. Theoretically, everything is cross-platform.
If you are on Windows and you find yourself applying tweaks to get it
to work, please share and I'll redistribute.
I am currently getting some errors using filepath for my
shaders are not found when you run the patch, then this is causing a
problem. If anyone has worked out a good way to add a subdirectory
of the patch's folder to the search path, let me know.