It is a bit difficult to debug things live in jitter with minimal error messages…It’s too bad the glsl object in Quartz composer also doesn’t seem to work as advertised a lot of the time, I’ve been trying to take jitter patches and bring them into QC as well but with little luck.
Is there a book that you would recommend for getting more out of shader creation? Is the orange book the one to get? It’s hard for me to find a comprehensive place online to even fully understand the difference between varying and uniform
Fixed shader is attached for anyone who wants it, but all credit goes to vade.