Re: export 3d model from Jitter GL (& import nurbs)

Forums > Jitter > export 3d model from Jitter GL (& import nurbs)
Jan 20 2013 | 7:30 pm

Thats what it looks like in max under the tri_fan primitive , as shown in this screenshot. Unless I'm on some kind of freak-mutant version of Max that no one else is experiencing. Try navigating around the sphere in 3D within Max, it should look like that 22 disk view.

I built the tri_fan2, quad_grid2 and tri_strip2 to mirror how things appear in Max, but there can be discrepancies. Play around until you get what you're after. If you want a solid object just use quad_grid or tri_grid , change the draw_mode from within Max , then set that as the same primitive on export and see if you're getting the results you expect.


  1. ScreenShot20130120at11.17.52AM.png


Subscribe to the Cycling ’74 Weekly Newsletter

Let us tell you about notable Max projects, obscure facts, and creative media artists of all kinds.

* indicates required