with a quick glance at jit.anim.drive, it looks like it could help navigating through a field. But since i do need to have the relative coordinates of each object recalculated each time i move, your solution might be the best one still… i’ll know better about this in some weeks. And again, this way of navigating in 3D, is really not easy to do with the jit.gl.camera only, because each time you rotate, i wanted that if you move forward, you move forward relatively to that new angle, not to the original angle.
Btw i’m not sure i’m asking for help here, because i’m conscious that i miss some basics in Jitter to understand most of what is happening here… though this patch did definitely help me.
i reupload the patch here, just in case the past compressed didn’t work