Re: [jit.openni] how do I define a plane using the floor output?

Forums > Jitter > [jit.openni] how do I define a plane using the floor output?
Apr 21 2013 | 11:03 pm

Here's the updated patch:

-- Pasted Max Patch, click to expand. --

Now, thanks to the @distmeter 1 attribute, the floor plane appears at the right place.
But there are some discrepancies with the skeleton joints position. In the attached screenshot you can see the feet are lower than the floor, while in other tests, users in the same position seem like "floating in air".
At a first rough test, this seems to be related to the Kinect's tilt. in the screenshot tilt was set to 0, and changing it give different results.
Do you have any recomendations about an optimal tilt for getting correct floor and skeleton values? Or could it be related to other issues? Maybe I'll make some tests in a bigger room, with a larger floor and no forniture. At the moment I'm trying it in a furnished room with the Kinect on a desk.


  1. Screenshot20130422at0.23.57.png


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