Re: jit.qt.grab + openGL
ok i have fiddled around with it some more as you can see… the live input is now mapped onto a 3d object. you can also see that i have some objects and messages that are not connected to anything… i'm wondering how to use them – specifically the x and y step messages, gang, x and y range, and mode (i would like to use them to manipulate the live input). so now i can ask a more refined question(s): can jit.plur pass through my new 3d live input, so that it can be treated like so? and if so, how do i do that? do i need to make another jit.plur object?
i have attached another picture and i'll post my patch, too. in the picture, you can see the live input, which is an open cube 3d shape, and you can also see other lines which come from the jit.plur. what i would like to be able to do is to treat the live input like how these other lines and shapes are appearing in the picture i've attached (the ones that are not the live input, which is everything except the open cube shape). i'll be playing with it some more and i appreciate the help anyone. i will post results, too. :) :)