I’m regularly getting fatal errors when putting too much text into a text2d connected with a matrix which i’m doing to find the length of the text (using findbounds) on Mac OS, latest versions of everything afaik. I’m pretty sure the crashes i’m getting shouldn’t be happening, at least an out of memory message or something for when the text is too long would be preferable.
Small demo patch and the crash log are attached but the key stack trace seems to be:
Thread 0 Crashed: Dispatch queue: com.apple.main-thread
0 com.cycling74.jit.gl.text2d 0x1b0f3b07 jit_gl_text2d_doappend + 350
1 ??? 0x776f6820 0 + 2003789856
Hope someone clever is looking, thanks in advance! :)