Re: Jitter/OpenGL inside a Poly~?

Forums > Jitter > Jitter/OpenGL inside a Poly~?
Nov 27 2012 | 4:01 pm

Here’s a very simple example.
You control each object through the "target x" message, x being the object’s voice (instance).
"target 0" sends the messages to all instances, but personally I prefer a pair of send/receive objects…

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