There is probably something to convert canvas to SVG, and you could possibly bring that into AI. Just use the google!
In finding this, I went on a tangent, and ended up using kineticJS http://www.kineticjs.com/ in a browser. I was able to get a similar workflow going by exporting my graphics to SVG, and putting the data into the kineticJS code. I simply modified this example: http://www.html5canvastutorials.com/labs/html5-canvas-world-map-svg-path-with-kineticjs/
to get what I wanted. Which I suppose I have to wait to share :( The only real mod I had to make was to be able to click on a thing and have it hold its color (i.e., ignore mouseout).
Getting the data from the KineticJS clickmap in the browser is pretty easy, thanks to this great example from Oli Larkin: