Re: Open Kinect

Forums > MaxMSP > Open Kinect

Feb 04 2011 | 4:18 pm

i worked out a working shader. patch below and shader attached.

i didn’t get the speed improvement i was hoping for though, only a couple of fps more. looks like reading and writing to/from the GPU/VRAM is slowing things down most, plus the rendering of the 640×480 mesh. using char instead of float32 gains a couple of fps but not much.

does anyone have ideas for other strategies? for example, is there a way to render the mesh directly on the GPU without reading back to a matrix first?

in this thread a technical possibility is mentioned but it wasn’t implemented 4 years ago. is it now?

-- Pasted Max Patch, click to expand. --

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