Re: pixelate in openGL

Forums > Jitter > pixelate in openGL
September 18, 2012 | 3:55 pm

I’m a complete rookie on Max5, and I am experimenting same kind of interpolation of the texture with vade’s pixelate shader.

I have two similar patches, but they seems to respond in different ways. v001 patch interpolates while nesa mod’s from original patch no interpolates. I think I have same params on my gl.slab and videoplanes in both cases, and I doesn’t undestand this different behaviours.

Could anyone give me idea about what it’s happening?

I attatch a pic, showing the differences

(edit: I discovered one difference in gl.slab "modificators", in first patch it changes param scale, second example modifies dimscale.)


  1. v001vsnesa.png