Re: [sharing is … inky] gen particles
Thanks for the reply, yes, I’ve tried this too, but you will have edge of the mesh, which is not what I want.
What I intend to do is to transform an image into a mesh (like what your patch does now) with shape or edge, not a square, that’s what i meant by "transparency", then I wanna make it xfade with other particles or jit.noise.
Please try this patch and import the png along with it, then switch the mesh draw mode to points, thats the effect i want visually.
Then please switch the mesh draw mode to lines, then you will see those weird line coming from the dots, thats something i don’t want, can you try to make each lines
2nd patch indicate the "1 plane" points, how to make "1 plane" dots align with particularly shape? like your patch do? also I found you CAN NOT see lines under line mode when I am applying 1 plane jit.noise to mesh.
or I can just do it by importing obj to jit.gl.model then matrixoutput it to a mesh, but your way seems smarter and I wanna learn gen too.