Re: Slit scan time warp MAP

Forums > MaxMSP > Slit scan time warp MAP
Apr 10 2013 | 6:48 pm

I made something like this a few years ago using JS and a custom shader. I’m pretty sure I posted it somewhere in the forums, but not sure where. Anyways, the way I did it was to create a texture/videoplane for each delay frame and then draw each of those planes with an alpha mask determined by comparing the master delay mask to a threshold. I did it this way specifically because I was working on a 3D effect so I wanted some depth. Here it is if you want to have a look.


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