Re: Splitting in GL land?

Forums > Jitter > Splitting in GL land?
Sep 17 2011 | 2:20 pm

I’ve been trying to to something similar, where I draw a scene into a gl.sketch, capture it to texture and than do some slabs, finally it would need to end up on several keystoned videoplanes.

There is something that I don’t seem to understand, if I take the videoplane that I use for my testing with a JPG picture loaded in and draw this (using drawobject VPtest) on the sketch and just enable that I see the whole texture.
when I capture the sketch using @dest_dim 2048 1536 only a part of the texture is displayed. And no matter how I set my rota slab parts aren’t getting captured.

Could anyone explain what I’m doing wrong, I simply can’t seem to get this right? I’ve attached a gridlike picture, so you could see it clearly



-- Pasted Max Patch, click to expand. --


  1. TextUre2.jpg


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