Reply To: how to do Inverse Kinematics (IK) direct on rigged 3d model


Forums > Jitter > how to do Inverse Kinematics (IK) direct on rigged 3d model
Dec 23 2013 | 1:47 pm

jit.gl.model does not support import of IK data. i don’t think collada supoorts IK either, but i could be wrong.

your best bet using standard max objects, is to use the physics objects to recreate your IK systems.

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