I’ve done this sort of patching using matrixctrl to control the router object to pass textures around.
Just label it with your source and all video effect outputs on the top of matrixctrl (columns), and all the fx outputs and your final output along the sides of of matrixctrl (rows).
Keep in mind that the numbering for router starts at 0.
You can patch live or you can store different patch configurations by controlling matrixctrl with preset or pattrstorage.
Note that, although one source can go to multiple effects, trying to combine multiple effects to one destination doesn’t work so well. You’ll just get the last texture.
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