REVERB IN MAX MSP


    Nov 16 2006 | 12:19 pm
    I need to create reverb using max msp, is it as simple as tap in and tap out?
    any help would be much appreciated
    thanks

    • Nov 16 2006 | 12:48 pm
      have a look in Examples/Effects/Reverb, and no, it's
      not as simple as tap in/out.
      Tap in/out will give you simple delays, but reverb is
      a much more complex issue - remember you are trying to
      simulate the effect of hundreds of delayed signals
      bouncing off of multiple surfaces.
      There are many tricks incorporated in the production
      of reverb effects - go Google,
      cheers
      Roger
      --- Freddy wrote:
      >
      > I need to create reverb using max msp, is it as
      > simple as tap in and tap out?
      > any help would be much appreciated
      > thanks
      >
    • Nov 16 2006 | 4:16 pm
      There's an example called yafr(Yet Another Free Reverb) in the examples somewhere...
      Check out Olaf Matthes - Freeverb external (then it's easier than tapin~ / tapout~)
      if you don't mind spendin a little money, check out tap.verb in tap.tools...
      Try searching for Reverb or Room in www.maxobjects.com...
    • Nov 16 2006 | 4:19 pm
      you may also use a plugin in [vst~], or the [tap.verb~] object in Tap
      At 13.48 16/11/2006, you wrote:
      >have a look in Examples/Effects/Reverb, and no, it's
      >not as simple as tap in/out.
      > Tap in/out will give you simple delays, but reverb is
      >a much more complex issue - remember you are trying to
      >simulate the effect of hundreds of delayed signals
      >bouncing off of multiple surfaces.
      >There are many tricks incorporated in the production
      >of reverb effects - go Google,
      >cheers
      >Roger
      >
      >--- Freddy wrote:
      >
      > >
      > > I need to create reverb using max msp, is it as
      > > simple as tap in and tap out?
      > > any help would be much appreciated
      > > thanks
      > >
      >
    • Nov 16 2006 | 7:22 pm
      I would suggest researching infos on Moores' model for reverberation... pretty much standard for allot of realtime not bad sounding low cpu usage methods for creating reverb.
    • Nov 16 2006 | 7:24 pm
      tap in tap out i think is for delay calibration only.
      The reverb is probably one of the most complex and precision focused effects that includes, in itself, a number of internal subordinate filters.
      Personaly, I think Eventide Corp. manufactures the most comprehensive and over-priced reverb devices on the market. Doese anyone know if they offer soft-simulation for their DSP harmonizers?
    • Nov 16 2006 | 10:03 pm
      On 16-Nov-2006, at 20:22, Tyler Nitsch wrote:
      > I would suggest researching infos on Moores' model for
      > reverberation... pretty much standard for allot of realtime not bad
      > sounding low cpu usage methods for creating reverb.
      And then there's my favorite section in Andy Moorer's classic "About
      This Reverbration Business": So Now What's Wrong?
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