Ringing in Patch


    Jan 26 2008 | 12:33 am
    Hi!
    I'm very new to Max, and I am trying to build a patch for school in MSP. However my patch is always ringing, I can hear everything else but on top of the ringing, I can't seem to figure out what is causing this.
    Heres the patch
    max v2;
    Can someone help me? I have been stuck on this problem!
    Thanks!

    • Jan 26 2008 | 12:48 am
      I don't hear any rining. I hear three oscillators playing random frequencies
      and the sample I am loading into sfplay.
      Anthony
      ---- Jennifer Vallis wrote:
      >
      > Hi!
      > I'm very new to Max, and I am trying to build a patch for school in MSP. However my patch is always ringing, I can hear everything else but on top of the ringing, I can't seem to figure out what is causing this.
      >
      > Heres the patch
      > max v2;
      > #N vpatcher 423 54 1383 648;
      > #P toggle 366 208 15 0;
      > #P window setfont "Sans Serif" 9.;
      > #P window linecount 1;
      > #P newex 339 296 31 196617 dac~;
      > #P user gain~ 436 103 24 100 158 0 1.071519 7.94321 10.;
      > #P toggle 784 394 15 0;
      > #P message 787 413 41 196617 loop $1;
      > #P comment 814 398 41 196617 to loop;
      > #P comment 743 378 158 196617 control the playback speed;
      > #P comment 671 270 68 196617 stop playing;
      > #P comment 647 246 221 196617 play current file from beginning to end;
      > #P window linecount 2;
      > #P comment 628 214 117 196617 • open an audio file or set the current file;
      > #P flonum 706 336 35 9 0 0 0 3 0 0 0 221 221 221 222 222 222 0 0 0;
      > #P window linecount 1;
      > #P message 690 362 48 196617 speed $1;
      > #P comment 804 467 69 196617 • start audio;
      > #P comment 715 460 71 196617 signal out Ch 2;
      > #N sfplay~ 2 40320 0 ;
      > #P newobj 605 439 206 196617 sfplay~ 2;
      > #B color 5;
      > #P message 595 220 28 196617 open;
      > #P message 631 245 14 196617 1;
      > #P message 647 269 14 196617 0;
      > #P message 654 295 33 196617 pause;
      > #P message 661 320 41 196617 resume;
      > #P comment 614 459 71 196617 signal out Ch 1;
      > #P newex 605 499 29 196617 dac~;
      > #P message 805 485 65 196617 startwindow;
      > #P message 875 485 27 196617 stop;
      > #P comment 579 193 131 196617 Play audio file from disk;
      > #P toggle 342 17 15 0;
      > #P newex 343 52 58 196617 metro 250;
      > #P newex 345 88 70 196617 random 1000;
      > #P toggle 170 97 15 0;
      > #P newex 169 131 58 196617 metro 250;
      > #P newex 170 165 70 196617 random 1500;
      > #P toggle 55 108 15 0;
      > #P newex 59 144 58 196617 metro 250;
      > #P newex 60 178 70 196617 random 1000;
      > #P newex 288 201 52 196617 *~ -0.33;
      > #P number 301 158 35 9 0 0 0 3 0 0 0 221 221 221 222 222 222 0 0 0;
      > #P number 274 91 35 9 0 0 0 3 0 0 0 221 221 221 222 222 222 0 0 0;
      > #P newex 278 126 40 196617 cycle~;
      > #P newex 213 330 50 196617 *~ 0.33;
      > #P number 226 287 35 9 0 0 0 3 0 0 0 221 221 221 222 222 222 0 0 0;
      > #P number 199 220 35 9 0 0 0 3 0 0 0 221 221 221 222 222 222 0 0 0;
      > #P newex 203 255 40 196617 cycle~;
      > #P newex 88 436 50 196617 *~ 0.33;
      > #P number 108 410 35 9 0 0 0 3 0 0 0 221 221 221 222 222 222 0 0 0;
      > #P number 69 214 35 9 0 0 0 3 0 0 0 221 221 221 222 222 222 0 0 0;
      > #P newex 78 361 40 196617 cycle~;
      > #P connect 14 0 13 0;
      > #P connect 13 0 12 0;
      > #P connect 12 0 1 0;
      > #P connect 1 0 0 0;
      > #P connect 2 0 3 0;
      > #P connect 0 0 3 0;
      > #P connect 17 0 16 0;
      > #P connect 16 0 15 0;
      > #P connect 15 0 5 0;
      > #P connect 5 0 4 0;
      > #P connect 4 0 7 0;
      > #P connect 6 0 7 0;
      > #P connect 18 0 9 0;
      > #P connect 9 0 8 0;
      > #P connect 8 0 11 0;
      > #P connect 10 0 11 0;
      > #P connect 43 0 44 0;
      > #P connect 45 0 44 0;
      > #P connect 20 0 19 0;
      > #P connect 19 0 18 0;
      > #P connect 43 0 44 1;
      > #P connect 3 0 43 0;
      > #P connect 11 0 43 0;
      > #P connect 7 0 43 0;
      > #P connect 34 0 31 0;
      > #P connect 30 0 31 0;
      > #P connect 29 0 31 0;
      > #P connect 28 0 31 0;
      > #P connect 27 0 31 0;
      > #P connect 26 0 31 0;
      > #P connect 41 0 31 0;
      > #P connect 31 0 24 0;
      > #P connect 23 0 24 0;
      > #P connect 22 0 24 0;
      > #P fasten 31 1 24 1 708 480 629 480;
      > #P connect 35 0 34 0;
      > #P connect 42 0 41 0;
      > #P pop;
      >
    • Jan 26 2008 | 1:12 am
      On Jan 25, 2008, at 4:33 PM, Jennifer Vallis wrote:
      > I'm very new to Max, and I am trying to build a patch for school in
      > MSP. However my patch is always ringing, I can hear everything else
      > but on top of the ringing, I can't seem to figure out what is
      > causing this.
      There are no envelopes involved. Here's the random tone section of
      your patch with simple AR envelopes, courtesy of line~
    • Jan 26 2008 | 4:20 pm
      is it possible that while your patch is open you've got an ADC
      connected to a DAC and you're listening to low-level feedback?
      remember that if you don't send a 'startwindow' message to your dac~/
      adc~, instead of a 'start' or '1' message, all DSP in every patch
      window will be turned on, including help files.
      On Jan 25, 2008, at 7:33 PM, Jennifer Vallis wrote:
      >
      > Hi!
      > I'm very new to Max, and I am trying to build a patch for school in
      > MSP. However my patch is always ringing, I can hear everything else
      > but on top of the ringing, I can't seem to figure out what is
      > causing this.
      >
      > Heres the patch
      > max v2;
      > #N vpatcher 423 54 1383 648;
      > #P toggle 366 208 15 0;
      > #P window setfont "Sans Serif" 9.;
      > #P window linecount 1;
      > #P newex 339 296 31 196617 dac~;
      > #P user gain~ 436 103 24 100 158 0 1.071519 7.94321 10.;
      > #P toggle 784 394 15 0;
      > #P message 787 413 41 196617 loop $1;
      > #P comment 814 398 41 196617 to loop;
      > #P comment 743 378 158 196617 control the playback speed;
      > #P comment 671 270 68 196617 stop playing;
      > #P comment 647 246 221 196617 play current file from beginning to end;
      > #P window linecount 2;
      > #P comment 628 214 117 196617 • open an audio file or set the
      > current file;
      > #P flonum 706 336 35 9 0 0 0 3 0 0 0 221 221 221 222 222 222 0 0 0;
      > #P window linecount 1;
      > #P message 690 362 48 196617 speed $1;
      > #P comment 804 467 69 196617 • start audio;
      > #P comment 715 460 71 196617 signal out Ch 2;
      > #N sfplay~ 2 40320 0 ;
      > #P newobj 605 439 206 196617 sfplay~ 2;
      > #B color 5;
      > #P message 595 220 28 196617 open;
      > #P message 631 245 14 196617 1;
      > #P message 647 269 14 196617 0;
      > #P message 654 295 33 196617 pause;
      > #P message 661 320 41 196617 resume;
      > #P comment 614 459 71 196617 signal out Ch 1;
      > #P newex 605 499 29 196617 dac~;
      > #P message 805 485 65 196617 startwindow;
      > #P message 875 485 27 196617 stop;
      > #P comment 579 193 131 196617 Play audio file from disk;
      > #P toggle 342 17 15 0;
      > #P newex 343 52 58 196617 metro 250;
      > #P newex 345 88 70 196617 random 1000;
      > #P toggle 170 97 15 0;
      > #P newex 169 131 58 196617 metro 250;
      > #P newex 170 165 70 196617 random 1500;
      > #P toggle 55 108 15 0;
      > #P newex 59 144 58 196617 metro 250;
      > #P newex 60 178 70 196617 random 1000;
      > #P newex 288 201 52 196617 *~ -0.33;
      > #P number 301 158 35 9 0 0 0 3 0 0 0 221 221 221 222 222 222 0 0 0;
      > #P number 274 91 35 9 0 0 0 3 0 0 0 221 221 221 222 222 222 0 0 0;
      > #P newex 278 126 40 196617 cycle~;
      > #P newex 213 330 50 196617 *~ 0.33;
      > #P number 226 287 35 9 0 0 0 3 0 0 0 221 221 221 222 222 222 0 0 0;
      > #P number 199 220 35 9 0 0 0 3 0 0 0 221 221 221 222 222 222 0 0 0;
      > #P newex 203 255 40 196617 cycle~;
      > #P newex 88 436 50 196617 *~ 0.33;
      > #P number 108 410 35 9 0 0 0 3 0 0 0 221 221 221 222 222 222 0 0 0;
      > #P number 69 214 35 9 0 0 0 3 0 0 0 221 221 221 222 222 222 0 0 0;
      > #P newex 78 361 40 196617 cycle~;
      > #P connect 14 0 13 0;
      > #P connect 13 0 12 0;
      > #P connect 12 0 1 0;
      > #P connect 1 0 0 0;
      > #P connect 2 0 3 0;
      > #P connect 0 0 3 0;
      > #P connect 17 0 16 0;
      > #P connect 16 0 15 0;
      > #P connect 15 0 5 0;
      > #P connect 5 0 4 0;
      > #P connect 4 0 7 0;
      > #P connect 6 0 7 0;
      > #P connect 18 0 9 0;
      > #P connect 9 0 8 0;
      > #P connect 8 0 11 0;
      > #P connect 10 0 11 0;
      > #P connect 43 0 44 0;
      > #P connect 45 0 44 0;
      > #P connect 20 0 19 0;
      > #P connect 19 0 18 0;
      > #P connect 43 0 44 1;
      > #P connect 3 0 43 0;
      > #P connect 11 0 43 0;
      > #P connect 7 0 43 0;
      > #P connect 34 0 31 0;
      > #P connect 30 0 31 0;
      > #P connect 29 0 31 0;
      > #P connect 28 0 31 0;
      > #P connect 27 0 31 0;
      > #P connect 26 0 31 0;
      > #P connect 41 0 31 0;
      > #P connect 31 0 24 0;
      > #P connect 23 0 24 0;
      > #P connect 22 0 24 0;
      > #P fasten 31 1 24 1 708 480 629 480;
      > #P connect 35 0 34 0;
      > #P connect 42 0 41 0;
      > #P pop;
      >
    • Jan 26 2008 | 5:22 pm
      i have modified Chris Muir's patch just for the fun of it, it probably doesn't achieve an answer to the problem, but it's fun to play with and maybe someone will learn something from it.
      -chuck
      max v2;
      ----- Original Message ----
      From: Chris Muir
      Sent: Friday, January 25, 2008 8:12:03 PM
      Subject: Re: [maxmsp] Ringing in Patch
      On Jan 25, 2008, at 4:33 PM, Jennifer Vallis wrote:
      > I'm very new to Max, and I am trying to build a patch for school in
      > MSP. However my patch is always ringing, I can hear everything else
      > but on top of the ringing, I can't seem to figure out what is
      > causing this.
      There are no envelopes involved. Here's the random tone section of
      your patch with simple AR envelopes, courtesy of line~
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