samples with loops


    Nov 14 2006 | 9:22 pm
    what is a simple way to play a sample with a loop ? not looping from the start, the loop is at the end. i cant find a good way to do it

    • Nov 14 2006 | 11:00 pm
      with [groove~] probably
      Selon bin ray :
      > > what is a simple way to play a sample with a loop ? not looping from the > start, the loop is at the end. > i cant find a good way to do it > >
    • Nov 14 2006 | 11:14 pm
      groove takes 2 arguments. i need 3 arguments. start, startloop, endloop
    • Nov 14 2006 | 11:26 pm
      >with [groove~] probably > >Selon bin ray : > >> >> what is a simple way to play a sample with a loop ? not looping from the >> start, the loop is at the end. > > i cant find a good way to do it >>
      he is right - groove
      take a look at the help file
      best kasper -- Kasper T. Toeplitz noise, composition, bass, computer http://www.sleazeArt.com
    • Nov 15 2006 | 12:21 am
      just use the inlets for the loop start and end points. You can use sfinfo~ when you load the file in at first to get the total length in ms. The same button to load a file can get the info and fill the buffer~. then it's all about groove~.
      you might want to check out some ways of using a line editor or some other function to create a rfast amp down and up at the endpoints to avoid clicks. There's a lot of ways to do this relatively essential element of loop playing. Check out sequencing-looping in the examples folder, plus lots of posts on this forum address it.
      -CJ
    • Nov 15 2006 | 12:36 am
      groove~ will loop from point X to point Y in a sound file. i want to play from point X then loop between points Y and Z. something like this...but better
    • Nov 15 2006 | 5:33 am
      some ideas :
      -play~ + groove~ combo.
      -play~ for playing from x to y, and groove~ for looping from y to z.
      - two play~ objects. - two groove~ objects the first one not being in loop mode... - one groove~ , start at x with loopmode off , when Y is reached , set the loop mode to loop from Y to Z... - play~ with two [line]s
      - maybe a line~ phasor~ wave~ combo...
      all depends on the precision+scheduling you need ...
      Quote: bin wrote on Tue, 14 November 2006 16:36 ---------------------------------------------------- > groove~ will loop from point X to point Y in a sound file. i want to play from point X then loop between points Y and Z. something like this...but better >
    • Nov 15 2006 | 7:38 am
      On 15 Nov 2006, at 00:36, bin ray wrote:
      > > groove~ will loop from point X to point Y in a sound file. i want > to play from point X then loop between points Y and Z. something > like this...but better
      groove~ can do that too, pretty easily.
      volker.
    • Nov 15 2006 | 11:30 am
      ah ok i never realised you could define the start point in the left inlet. thanks. its a shame it cant be a signal though...
    • Nov 18 2006 | 8:14 am
      bin ray wrote: > ah ok i never realised you could define the start point in the left > inlet. thanks. its a shame it cant be a signal though...
      Groove~ is triggered, play~ and wave~ are position based. If you need a signal to control it, use play~, but then you have to do your loop yourself... (like you did already) Triggers as signals are a pain, in a scheduler world its the natural way of thinking.
      Stefan
      -- Stefan Tiedje------------x------- --_____-----------|-------------- --(_|_ ----|-----|-----()------- -- _|_)----|-----()-------------- ----------()--------www.ccmix.com