samples with loops


    Nov 14 2006 | 9:22 pm
    what is a simple way to play a sample with a loop ? not looping from the start, the loop is at the end.
    i cant find a good way to do it

    • Nov 14 2006 | 11:00 pm
      with [groove~] probably
      Selon bin ray :
      >
      > what is a simple way to play a sample with a loop ? not looping from the
      > start, the loop is at the end.
      > i cant find a good way to do it
      >
      >
    • Nov 14 2006 | 11:14 pm
      groove takes 2 arguments. i need 3 arguments. start, startloop, endloop
    • Nov 14 2006 | 11:26 pm
      >with [groove~] probably
      >
      >Selon bin ray :
      >
      >>
      >> what is a simple way to play a sample with a loop ? not looping from the
      >> start, the loop is at the end.
      > > i cant find a good way to do it
      >>
      he is right - groove
      take a look at the help file
      best
      kasper
      --
      Kasper T. Toeplitz
      noise, composition, bass, computer
    • Nov 15 2006 | 12:21 am
      just use the inlets for the loop start and end points. You can use sfinfo~ when you load the file in at first to get the total length in ms. The same button to load a file can get the info and fill the buffer~. then it's all about groove~.
      you might want to check out some ways of using a line editor or some other function to create a rfast amp down and up at the endpoints to avoid clicks. There's a lot of ways to do this relatively essential element of loop playing. Check out sequencing-looping in the examples folder, plus lots of posts on this forum address it.
      -CJ
    • Nov 15 2006 | 12:36 am
      groove~ will loop from point X to point Y in a sound file. i want to play from point X then loop between points Y and Z. something like this...but better
      max v2;
    • Nov 15 2006 | 5:33 am
      some ideas :
      -play~ + groove~ combo.
      -play~ for playing from x to y, and groove~ for looping from y to z.
      - two play~ objects.
      - two groove~ objects the first one not being in loop mode...
      - one groove~ , start at x with loopmode off , when Y is reached , set the loop mode to loop from Y to Z...
      - play~ with two [line]s
      - maybe a line~ phasor~ wave~ combo...
      all depends on the precision+scheduling you need ...
      Quote: bin wrote on Tue, 14 November 2006 16:36
      ----------------------------------------------------
      > groove~ will loop from point X to point Y in a sound file. i want to play from point X then loop between points Y and Z. something like this...but better
      >
    • Nov 15 2006 | 7:38 am
      On 15 Nov 2006, at 00:36, bin ray wrote:
      >
      > groove~ will loop from point X to point Y in a sound file. i want
      > to play from point X then loop between points Y and Z. something
      > like this...but better
      groove~ can do that too, pretty easily.
      volker.
    • Nov 15 2006 | 11:30 am
      ah ok i never realised you could define the start point in the left inlet. thanks. its a shame it cant be a signal though...
    • Nov 18 2006 | 8:14 am
      bin ray wrote:
      > ah ok i never realised you could define the start point in the left
      > inlet. thanks. its a shame it cant be a signal though...
      Groove~ is triggered, play~ and wave~ are position based. If you need a
      signal to control it, use play~, but then you have to do your loop
      yourself... (like you did already)
      Triggers as signals are a pain, in a scheduler world its the natural way
      of thinking.
      Stefan
      --
      Stefan Tiedje------------x-------
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