sc-max supercollider library

    Jun 19 2010 | 4:44 pm
    Hello, I started porting some supercollider ugens to maxmsp. Most of them are noise generators, included is the sc implementation of the stochastic synthesis generator gendy conceived by Iannis Xenakis.
    It is mac, max 5 only so far. But since this code is gpl'ed you can fork the project on github and I'd happily submit a windows port.

    • Jun 20 2010 | 4:07 am
      Just like to express thanks for this-- will you be porting more ugens (and can I put in a special request for klang and klank)?
    • Jun 20 2010 | 9:16 am
      I will port some more ugens specially some filters. Not too sure about klang/klank though: oscbank~ and resonators~ (from CNMAT) do the job good enough for me.
    • Jun 20 2010 | 9:35 am
      This is wonderful!! Thank you very very much. It will be really nice to see more and more coming! No more udpsend one day?? a dream... GrainFM, TGrains.. are on your to do list?
      thanks thanks thanks
    • Jun 20 2010 | 11:37 am
      wow, thank you for sharing!
    • Jun 21 2010 | 10:02 am
      "I started porting some supercollider ugens to maxmsp."
      haha, wonderful, danke. i cant wait to kinkosc in my bpatchers :) ... and i am curious about the CPU usage.
    • Jun 21 2010 | 11:15 am
      Very nice. Finally Gendy in MaxMSP. Thanx for the porting and sharing!!!!
    • Aug 09 2010 | 4:00 pm
      very nice project!
      what seems to me a bug (and i am not enough programmer to go and fix it):
      when using multiple sc.dust~ or sc.dust2~ objects, the instances produce identical signals after the patch is reloaded. seems they get the same random seed. two sc.gendy~ objects, or vanilla max noise~ objects *do* correctly produce different signals for each instance.
      regards, klaas-jan
    • Aug 15 2010 | 10:33 am
      This has been fixed as of now:
    • Aug 15 2010 | 12:40 pm
    • Aug 15 2010 | 12:56 pm
      thank you for the quick fix.
    • Jul 16 2011 | 7:56 pm
      Has anyone ported these externals for Windows yet?
      Best regards.
    • Jul 23 2011 | 12:12 pm
      very nice thanks to all for sharing these I have been having a lot of fun with them.
    • Aug 07 2016 | 10:39 am
      hello, any chance to get a 64bits version ? thx a lot.
    • Aug 10 2016 | 10:05 am
      @FP hey, you could be lucky. just pushed a 64bit update on github. don't know if or when the original author will merge and make a new release. if you want to try a preliminary built for osx, let me know.
    • Aug 10 2016 | 2:21 pm
      oh thx a lot; actually I'm back to 32bits because of some annoying bugs in Ableton Live and a performance soon. but for sure I'll check it asap. best.
    • Aug 28 2016 | 12:13 am
      Hi all. The link above for the 64 bit version doesn't seem to be working. Does anyone have a working link for the 64 bit version of the SC externals? Would love to be able to use these in Max! Anyway, thanks in advance.
    • Aug 29 2016 | 8:15 am
      sorry, i did the 64bit version for my own purposes and made the sources available in case someone wanted to work with this. In the meantime the original author of the lib apparently is working on an update himself (which you can follow on github), so I took my stuff down again.
    • Aug 30 2016 | 11:24 am
      Hi all, you can get the new mac 64 binaries here: .
      Source code etc is at .
      To the c74 team - I used the latest cmake based build system and new max api for this. I have to stay this is quite a big pleasure to work with.
    • Aug 30 2016 | 12:47 pm
      Somewhat off-topic but does anyone know of similar projects or repositories for sc to gen~ ?
    • Sep 24 2017 | 1:31 pm
      Yes it could be great to port it to gen~. I would like to make by myself but I can't achieve it… :-(