I'm trying to improve my work with Max physic but there is something I am missing regarding (screen-)raytesting.
I have a patch with few bodies with "@filterclass worldbox" so they dont collide each other, but doing so, it seems I cant get them returned by jit.phys.world when using (screen)raytest message. 'screenraytest' works fine though when my bodies have "@filterclass all" for example.
Is there an option I am missing to allow screenraytest message and filterclass attribute ?
Thanks in advance.