I've grown frustrated with a Max weakness involving sending using the
"; DestName $1" method. Without extra work, it is only a "send"
object replacement for ints and floats. All other types need to be
prefixed with symbol. This is sort of messy.
I've stumbled across a solution that is simpler from some points of
view. By using $2 instead of $1, and prepending a dummy argument to
the thing that you want to send, all types get sent without doing
anything different to different types of data. This is a little ugly,
too, but has the advantage being able to treat different data types
the same. I haven't found any documentation that says this should
work, but it seems to work fine.
I wish that send worked like receive in the way that you change arguments.
Chris Muir | "There are many futures and only one status quo.
firstname.lastname@example.org | This is why conservatives mostly agree,