several instances of patch, names and pattr storage


    Sep 19 2006 | 12:25 pm
    Hi,
    I have made a set of patches I use all the time for audio generating/processing.
    I have also included a nice preset interpolation system with pattr and pattrstorage.
    Thing is, since i generally want to use several instances of these patches, i get conflicts with names and thus preset recall.
    Is there any way around this?
    I could script everything, reformat xmls and the like, but this is a very big detour.
    it would be nice if you could have #0 or #1 arguments in object names, but i guess this is just not compatible with the general idea of object names.
    any ideas?
    thanks
    isjtar

    • Sep 19 2006 | 12:43 pm
      Quote: isjtar wrote on Tue, 19 September 2006 06:25
      ----------------------------------------------------
      > Hi,
      >
      > I have made a set of patches I use all the time for audio generating/processing.
      > I have also included a nice preset interpolation system with pattr and pattrstorage.
      > Thing is, since i generally want to use several instances of these patches, i get conflicts with names and thus preset recall.
      ----------------------------------------------------
      just discovered names are patcher scpecific, had a different bug.
      will be banging my head against keyboard for penitention.
    • Sep 19 2006 | 10:06 pm
      junior wrote:
      > it would be nice if you could have #0 or #1 arguments in object
      > names, but i guess this is just not compatible with the general idea
      > of object names.
      Why not? the idea of an argument is an argument, you don't need a
      different object name for that. If you have a [pattrstorage #1_name] it
      would save par default to #1_name.xml...
      If you instantiate the first subpatcher with [MySubpatcher first] and
      the second with [MySubpatcher secondo], they would save to different xml
      files (first_name.xml and secondo_name.xml). Or you just use one single
      pattrstorage in the main patch and everything will be saved in one place...
      Stefan
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      Stefan Tiedje------------x-------
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