hi - is there a way to share data between identical objects in seperate sub patches without using pattr? say for instance i were to create a patch with one slider object in it and then replicate the patch ten times in seperate sub patches, what would be the most effective way to handle 'wireless' communication with just one of the patches?
what i want to do is have one universal sequencer object that sends its control information to multiple different places exclusively - so rather than call up the individual subpatch and input the pattern i would be doing it all on one object and then sending the toggle/slider/flonum etc etc etc. data to one particular, but indentical object wirelessly.. even better would be if anyone could suggest a way of doing it in which that the universal object acts as a virtual 'control', so any changes to data would be immedietly sent to a pre-chosen destination..
any ideas? thanks