I had an idea recently to make a basic run-of-the-mill explosion effect in Jitter. Something like what you'd see in your favorite shoot em up bang bang video game. Originally, I wanted it to be a Jitter recipe, but as I dug into it, it started to get complicated. At this point, I just want to go ahead and share this as an exercise in going down the rabbit hole to make something cool. Included in this patch is a really handy geometry shader that takes a mesh of points and renders it as textured quads (great for particle fx), and a decent jit.gen implementation of basic particle physics. Hopefully the comments in the patch are enough of a roadmap for you to take it apart and have some fun too.