Sharing is Fun - FFT Geometry remix - Waterfall


    Jan 10 2008 | 8:10 pm
    Hi. I thought Andrew B's FFT patch that he posted was pretty sweet, so I decided to play around with it and came up with this
    : Ive added render to texture, slab feedback, luma displacement, some convolution blurring to the fft output, and it kind of looks like a waterfall. I think some procedural texturing would finish it up and make it that much better, but I did not want to stay up past 5 having that much fun :P
    Hope folks enjoy

    • Jan 10 2008 | 8:18 pm
      first post!
      On Jan 10, 2008 10:10 PM, vade wrote:
      > Hi. I thought Andrew B's FFT patch that he posted was pretty sweet, so > I decided to play around with it and came up with this > > : Ive added render to texture, slab feedback, luma displacement, some > convolution blurring to the fft output, and it kind of looks like a > waterfall. I think some procedural texturing would finish it up and > make it that much better, but I did not want to stay up past 5 having > that much fun :P > > http://abstrakt.vade.info/ILOVETHEMAXLIST/FFTGeometryWaterfall.zip > > Hope folks enjoy >
    • Jan 10 2008 | 8:25 pm
      !)(@*#)!(@#
      You mean "first reply" - THIS IS A MAILING LIST..... oh... wait :'(
      :)
      On Jan 10, 2008, at 3:18 PM, yair reshef wrote:
      > first post! > > > On Jan 10, 2008 10:10 PM, vade wrote: > Hi. I thought Andrew B's FFT patch that he posted was pretty sweet, so > I decided to play around with it and came up with this > > : Ive added render to texture, slab feedback, luma displacement, some > convolution blurring to the fft output, and it kind of looks like a > waterfall. I think some procedural texturing would finish it up and > make it that much better, but I did not want to stay up past 5 having > that much fun :P > > http://abstrakt.vade.info/ILOVETHEMAXLIST/FFTGeometryWaterfall.zip > > Hope folks enjoy >
    • Jan 10 2008 | 8:34 pm
      beautifull, thanks Vade !
    • Jan 10 2008 | 9:04 pm
      nice one, thx vade ( + andrewB. :) )
      Quote: vade wrote on Thu, 10 January 2008 21:10 ---------------------------------------------------- > Hi. I thought Andrew B's FFT patch that he posted was pretty sweet, so > I decided to play around with it and came up with this > > : Ive added render to texture, slab feedback, luma displacement, some > convolution blurring to the fft output, and it kind of looks like a > waterfall. I think some procedural texturing would finish it up and > make it that much better, but I did not want to stay up past 5 having > that much fun :P > > http://abstrakt.vade.info/ILOVETHEMAXLIST/FFTGeometryWaterfall.zip > > Hope folks enjoy > ----------------------------------------------------
    • Jan 10 2008 | 10:28 pm
      that is a beaut!
    • Apr 05 2011 | 3:58 pm
      Great Work, even after 3 years !!!
    • Apr 08 2011 | 1:34 am
      the luma display mode has been updated from version 1.03 to 1.04 during these 3 years.
    • May 06 2011 | 4:40 pm
      Thank you everyone for sharing !!! all I have to do know is learn what you guys came up with :p
    • Apr 18 2012 | 5:09 am
      cool! That inspired me a lot!