[sharing] mutiple from particles


    Sep 29 2007 | 3:47 pm
    built this patch for a student, thought it might be a good
    illustration for some...

    • Sep 29 2007 | 4:15 pm
      joshua goldberg wrote:
      > built this patch for a student, thought it might be a good
      > illustration for some...
      >
      > #P window setfont "Sans Serif" 9.;
      > #P window linecount 1;
      > #P comment 475 62 213 196617 joshua goldberg 2007;
      > #P window setfont Capitals 18.;
      > #P comment 475 40 213 131268626 donut-emitter;
      > #P window setfont "Sans Serif" 9.;
      > #P window linecount 2;
      > #P comment 492 602 147 196617 the particle system requires a feedback
      > loop to work.;
      > #P window linecount 4;
      > #P comment 165 559 150 196617 position and scale all take 3 parameters
      > , so 3 plane matrices are used to set these attributes in the
      > gl.multiple;
      > #P comment 190 505 107 196617 the particles are drawing spheres , so
      > x , y , and z are the same.;
      > #P comment 211 422 107 196617 we do not need the second row once we
      > branch out from the jit.p.shiva structure.;
      > #P window linecount 3;
      > #P comment 475 245 213 196617 in this example planes 2 , 3 and 4 are
      > x , y and z position , plane 5 is a constant for 'speed' , and
      > plane 6 is a constant for scale.;
      > #P comment 621 383 100 196617 changing this changes the particle
      > 'spread';
      > #P window linecount 1;
      > #P comment 38 661 393 196617 this gridshape is the prototype for all
      > of the particles drawn by the jit.gl.multiple.;
      > #P flonum 621 427 35 9 0 0 0 3 0 0 0 221 221 221 222 222 222 0 0 0;
      > #P window linecount 2;
      > #P newex 583 476 60 196617 jit.op @op * @val 1.04;
      > #P newex 400 477 61 196617 jit.op @op * @val 1.04;
      > #P window linecount 1;
      > #P newex 130 530 53 196617 jit.pack 3;
      > #P newex 42 524 53 196617 jit.pack 3;
      > #P window linecount 3;
      > #P newex 18 560 136 196617 jit.gl.multiple bork 2 @targetname teeny
      > @glparams position scale;
      > #P window linecount 2;
      > #P newex 57 620 314 196617 jit.gl.gridshape bork @name teeny @shape
      > sphere @color 1. 1. 1. 1. @dim 10 10 @lighting_enable 1 @automatic 0
      > @smooth_shading 1;
      > #P window linecount 1;
      > #P newex 389 604 94 196617 jit.matrix blobbies;
      > #P newex 391 574 92 196617 jit.pack 7;
      > #P newex 477 486 64 196617 jit.op @op +;
      > #P newex 329 381 287 196617 jit.unpack 7;
      > #P newex 314 356 27 196617 t l l;
      > #P newex 314 330 346 196617 jit.p.shiva @init 0. -0.7 0 0.03 0.03
      > @init_var 0.1 0 0.1 0.02 0.02 @mode 1;
      > #P newex 314 304 169 196617 jit.matrix blobbies 7 float32 100 2;
      > #P window linecount 7;
      > #P newex 34 303 140 196617 jit.gl.gridshape bork @shape torus @color
      > 1. 0. 0. 1. @scale 0.3 0.3 0.3 @lighting_enable 1 @position 0 -0.7 0
      > @rotate 90 1 0 0 @automatic 0 @smooth_shading 1;
      > #P window linecount 1;
      > #P message 134 50 34 196617 reset;
      > #P newex 134 74 188 196617 jit.gl.handle bork @inherit_transform 1;
      > #P message 375 135 70 196617 fullscreen $1;
      > #P toggle 375 115 15 0;
      > #P newex 375 92 38 196617 sel 27;
      > #P newex 375 70 40 196617 key;
      > #P number 91 41 35 9 0 0 0 3 0 0 0 221 221 221 222 222 222 0 0 0;
      > #P user jit.fpsgui 31 178 60 196617 0;
      > #P newex 34 269 416 196617 t b b b b b b b b b b b b b b b b b b b;
      > #P newex 34 245 40 196617 r stuff;
      > #P toggle 31 47 15 0;
      > #P newex 128 127 40 196617 s stuff;
      > #P newex 31 153 201 196617 jit.gl.render bork @erase_color 0. 0. 0. 1.;
      > #P newex 31 98 58 196617 t b b erase;
      > #P newex 31 73 51 196617 qmetro 1;
      > #P newex 375 156 274 196617 jit.window bork @floating 1 @depthbuffer 1
      > @fsmenubar 0;
      > #P window linecount 4;
      > #P comment 474 184 213 196617 planes 0 and 1 of the particle matrix
      > are special and should not be touched. after that planes can be used
      > however you want (if there is no jit.p.vishnu in the mix);
      > #P window linecount 1;
      > #P newex 102 478 105 196617 jit.unpack 7;
      > #P newex 102 446 100 196617 jit.split @splitdim 1;
      > #P comment 32 400 130 196617 this is the red torus base;
      > #P connect 30 0 29 0;
      > #P connect 9 0 5 0;
      > #P connect 5 0 6 0;
      > #P connect 6 2 7 0;
      > #P connect 6 0 7 0;
      > #P connect 18 0 7 0;
      > #P connect 7 0 12 0;
      > #P connect 10 0 11 0;
      > #P connect 11 0 20 0;
      > #P connect 2 2 30 0;
      > #P connect 2 3 30 1;
      > #P connect 13 0 5 1;
      > #P connect 2 4 30 2;
      > #P connect 23 0 1 0;
      > #P connect 1 0 2 0;
      > #P connect 6 1 8 0;
      > #P connect 2 6 31 0;
      > #P connect 19 0 18 0;
      > #P connect 31 0 29 1;
      > #P connect 2 6 31 1;
      > #P connect 2 6 31 2;
      > #P connect 11 15 21 0;
      > #P connect 21 0 22 0;
      > #P connect 22 0 23 0;
      > #P connect 23 1 24 0;
      > #P connect 14 0 15 0;
      > #P connect 15 0 16 0;
      > #P connect 16 0 17 0;
      > #P connect 17 0 4 0;
      > #P connect 26 0 27 0;
      > #P connect 24 0 26 0;
      > #P connect 24 2 32 0;
      > #P connect 24 1 26 1;
      > #P connect 32 0 26 2;
      > #P connect 25 0 26 3;
      > #P connect 33 0 26 4;
      > #P connect 34 0 32 1;
      > #P connect 24 5 26 5;
      > #P connect 24 6 26 6;
      > #P connect 24 3 25 0;
      > #P connect 24 5 25 1;
      > #P connect 24 4 33 0;
      > #P connect 34 0 33 1;
      > #P window clipboard copycount 44;
      >
      >
      Very cool! thanks for sharing
    • Sep 29 2007 | 5:51 pm
      thats great, particles allude me... yours explanations are very clear.
      On 9/29/07, Parag K Mital wrote:
      >
      > joshua goldberg wrote:
      > > built this patch for a student, thought it might be a good
      > > illustration for some...
      > >
      > > #P window setfont "Sans Serif" 9.;
      > > #P window linecount 1;
      > > #P comment 475 62 213 196617 joshua goldberg 2007;
      > > #P window setfont Capitals 18.;
      > > #P comment 475 40 213 131268626 donut-emitter;
      > > #P window setfont "Sans Serif" 9.;
      > > #P window linecount 2;
      > > #P comment 492 602 147 196617 the particle system requires a feedback
      > > loop to work.;
      > > #P window linecount 4;
      > > #P comment 165 559 150 196617 position and scale all take 3 parameters
      > > , so 3 plane matrices are used to set these attributes in the
      > > gl.multiple;
      > > #P comment 190 505 107 196617 the particles are drawing spheres , so
      > > x , y , and z are the same.;
      > > #P comment 211 422 107 196617 we do not need the second row once we
      > > branch out from the jit.p.shiva structure.;
      > > #P window linecount 3;
      > > #P comment 475 245 213 196617 in this example planes 2 , 3 and 4 are
      > > x , y and z position , plane 5 is a constant for 'speed' , and
      > > plane 6 is a constant for scale.;
      > > #P comment 621 383 100 196617 changing this changes the particle
      > > 'spread';
      > > #P window linecount 1;
      > > #P comment 38 661 393 196617 this gridshape is the prototype for all
      > > of the particles drawn by the jit.gl.multiple.;
      > > #P flonum 621 427 35 9 0 0 0 3 0 0 0 221 221 221 222 222 222 0 0 0;
      > > #P window linecount 2;
      > > #P newex 583 476 60 196617 jit.op @op * @val 1.04;
      > > #P newex 400 477 61 196617 jit.op @op * @val 1.04;
      > > #P window linecount 1;
      > > #P newex 130 530 53 196617 jit.pack 3;
      > > #P newex 42 524 53 196617 jit.pack 3;
      > > #P window linecount 3;
      > > #P newex 18 560 136 196617 jit.gl.multiple bork 2 @targetname teeny
      > > @glparams position scale;
      > > #P window linecount 2;
      > > #P newex 57 620 314 196617 jit.gl.gridshape bork @name teeny @shape
      > > sphere @color 1. 1. 1. 1. @dim 10 10 @lighting_enable 1 @automatic 0
      > > @smooth_shading 1;
      > > #P window linecount 1;
      > > #P newex 389 604 94 196617 jit.matrix blobbies;
      > > #P newex 391 574 92 196617 jit.pack 7;
      > > #P newex 477 486 64 196617 jit.op @op +;
      > > #P newex 329 381 287 196617 jit.unpack 7;
      > > #P newex 314 356 27 196617 t l l;
      > > #P newex 314 330 346 196617 jit.p.shiva @init 0. -0.7 0 0.03 0.03
      > > @init_var 0.1 0 0.1 0.02 0.02 @mode 1;
      > > #P newex 314 304 169 196617 jit.matrix blobbies 7 float32 100 2;
      > > #P window linecount 7;
      > > #P newex 34 303 140 196617 jit.gl.gridshape bork @shape torus @color
      > > 1. 0. 0. 1. @scale 0.3 0.3 0.3 @lighting_enable 1 @position 0 -0.7 0
      > > @rotate 90 1 0 0 @automatic 0 @smooth_shading 1;
      > > #P window linecount 1;
      > > #P message 134 50 34 196617 reset;
      > > #P newex 134 74 188 196617 jit.gl.handle bork @inherit_transform 1;
      > > #P message 375 135 70 196617 fullscreen $1;
      > > #P toggle 375 115 15 0;
      > > #P newex 375 92 38 196617 sel 27;
      > > #P newex 375 70 40 196617 key;
      > > #P number 91 41 35 9 0 0 0 3 0 0 0 221 221 221 222 222 222 0 0 0;
      > > #P user jit.fpsgui 31 178 60 196617 0;
      > > #P newex 34 269 416 196617 t b b b b b b b b b b b b b b b b b b b;
      > > #P newex 34 245 40 196617 r stuff;
      > > #P toggle 31 47 15 0;
      > > #P newex 128 127 40 196617 s stuff;
      > > #P newex 31 153 201 196617 jit.gl.render bork @erase_color 0. 0. 0. 1.;
      > > #P newex 31 98 58 196617 t b b erase;
      > > #P newex 31 73 51 196617 qmetro 1;
      > > #P newex 375 156 274 196617 jit.window bork @floating 1 @depthbuffer 1
      > > @fsmenubar 0;
      > > #P window linecount 4;
      > > #P comment 474 184 213 196617 planes 0 and 1 of the particle matrix
      > > are special and should not be touched. after that planes can be used
      > > however you want (if there is no jit.p.vishnu in the mix);
      > > #P window linecount 1;
      > > #P newex 102 478 105 196617 jit.unpack 7;
      > > #P newex 102 446 100 196617 jit.split @splitdim 1;
      > > #P comment 32 400 130 196617 this is the red torus base;
      > > #P connect 30 0 29 0;
      > > #P connect 9 0 5 0;
      > > #P connect 5 0 6 0;
      > > #P connect 6 2 7 0;
      > > #P connect 6 0 7 0;
      > > #P connect 18 0 7 0;
      > > #P connect 7 0 12 0;
      > > #P connect 10 0 11 0;
      > > #P connect 11 0 20 0;
      > > #P connect 2 2 30 0;
      > > #P connect 2 3 30 1;
      > > #P connect 13 0 5 1;
      > > #P connect 2 4 30 2;
      > > #P connect 23 0 1 0;
      > > #P connect 1 0 2 0;
      > > #P connect 6 1 8 0;
      > > #P connect 2 6 31 0;
      > > #P connect 19 0 18 0;
      > > #P connect 31 0 29 1;
      > > #P connect 2 6 31 1;
      > > #P connect 2 6 31 2;
      > > #P connect 11 15 21 0;
      > > #P connect 21 0 22 0;
      > > #P connect 22 0 23 0;
      > > #P connect 23 1 24 0;
      > > #P connect 14 0 15 0;
      > > #P connect 15 0 16 0;
      > > #P connect 16 0 17 0;
      > > #P connect 17 0 4 0;
      > > #P connect 26 0 27 0;
      > > #P connect 24 0 26 0;
      > > #P connect 24 2 32 0;
      > > #P connect 24 1 26 1;
      > > #P connect 32 0 26 2;
      > > #P connect 25 0 26 3;
      > > #P connect 33 0 26 4;
      > > #P connect 34 0 32 1;
      > > #P connect 24 5 26 5;
      > > #P connect 24 6 26 6;
      > > #P connect 24 3 25 0;
      > > #P connect 24 5 25 1;
      > > #P connect 24 4 33 0;
      > > #P connect 34 0 33 1;
      > > #P window clipboard copycount 44;
      > >
      > >
      > Very cool! thanks for sharing
      >
    • Sep 29 2007 | 7:54 pm
      thank you!
      why so many bs in the t b that arent connected?
    • Sep 29 2007 | 8:46 pm
      i have a gl_prototype template with that big trigger. makes things
      easy.
      On Sep 29, 2007, at 3:54 PM, Nicholas C. Raftis III wrote:
      >
      > thank you!
      > why so many bs in the t b that arent connected?
      > --
      > -=ili!ili=- www.Axiom-Crux.net -=ili!ili=-
      >
    • Sep 29 2007 | 9:40 pm
      I have the same habit. You always need another bang.
      AB
    • Sep 29 2007 | 10:14 pm
      joshua goldberg skrev:
      > built this patch for a student, thought it might be a good
      > illustration for some...
      Joshua, I just have to thank you.
      I thought I was crazy for spending time constructing odd things. I swear
      to you:
      The first project I did with particles: Objects falling out of a torus
      shape!!!
      Andreas (now only giggling slightly.)
    • Sep 29 2007 | 10:32 pm
      Andreas Wetterberg skrev:
      > joshua goldberg skrev:
      >> built this patch for a student, thought it might be a good
      >> illustration for some...
      > Joshua, I just have to thank you.
      Also, forgot to mention it's a really cool patch - I don't think I've
      ever seen one of the jit.p.* objects used on its own like that - and a
      cool thing to control the spread after-the-fact. Nice!
      A.
    • Oct 01 2007 | 2:20 pm
      i had some amazing results when i put a feedback plane behind the
      torus as well.
      On Sep 29, 2007, at 6:32 PM, Andreas Wetterberg wrote:
      > Andreas Wetterberg skrev:
      >> joshua goldberg skrev:
      >>> built this patch for a student, thought it might be a good
      >>> illustration for some...
      >> Joshua, I just have to thank you.
      > Also, forgot to mention it's a really cool patch - I don't think
      > I've ever seen one of the jit.p.* objects used on its own like that
      > - and a cool thing to control the spread after-the-fact. Nice!
      >
      > A.
      >