In the spirit of sharing wacky shader ephemera that has been circulating
of late, here is a little sketch I've made of doing time-warping using a
3D texture and shader. Unfortunately, there is no feature currently
exposed in Jitter to update a single slice of a 3D texture, so loading
the texture to GPU is gonna be suuuuuuuper sloooooww, but once it's
there should be ready to do the goo dance in fast motion.