simon says, don't use uzi's??


    May 15 2007 | 2:32 pm
    Hi, I am making a simonsays style game for dancepads (long story) I have this patch in wich a random list is created and then you have to mimic the list by pressing buttons, when the right amount of buttons are pressed the second list is checked with the first by using an uzi object and som zl stuff. The problem is that the uzi doesn't do it, if you bang it 5 times under the uzi object it does work. Anyone know why?
    best Pieter
    here is the patch:

    • May 15 2007 | 4:00 pm
      I can not figure out how to make it work. Please add comments that tell what one needs to do to demontrate the problem.
    • May 15 2007 | 4:32 pm
      Well, it seems overly complicated, no time to debug - sorry! Pasted below is one way of doing it with jitter.
      best, nesa
    • May 16 2007 | 9:43 am
      pieter coussement schrieb: > The problem is that the uzi doesn't do it, if you bang it 5 times > under the uzi object it does work. Anyone know why?
      For me both works.
      If you strip down the problem yourself, you'll find it... If you don't, nobody will look at it...
      The solution is obvious, its called debugging and needs usually more time than creating the first version of your patch. But that is normal and just part of YOUR work...
      Don't let yourself be discouraged, its still fine to ask... (after doing your homework... ;-)
      Stefan
      -- Stefan Tiedje------------x------- --_____-----------|-------------- --(_|_ ----|-----|-----()------- -- _|_)----|-----()-------------- ----------()--------www.ccmix.com