Simple transparent texture problem


    Mar 26 2012 | 1:21 pm
    I searched in the forum but i didn't find the solution to see correctly the internal face of a 3d model with transparent texture on the surface. here the patch thanks for help

    • Mar 26 2012 | 1:24 pm
      Is it the cull_face attribute you are after?
    • Mar 26 2012 | 1:44 pm
      Cull_face show me or internal or external face, i would like see both, based on the transparent texture. I attach a screenshot of the problem. thanks
    • Mar 26 2012 | 2:19 pm
      Not quite sure I understand why it is only transparent at some angles? But there is a bit of a bodge way around it if you have two shapes, one culled on the front and one on the back like this:
    • Mar 26 2012 | 2:45 pm
      Hello, or blend_mode 6 6???
    • Mar 26 2012 | 3:01 pm
      @Luke woodbury thank you that could be a good workaround @generalh blend_mode 6 6 give me the result in attached image
    • Apr 02 2012 | 1:07 pm
      Hi
      depth_enable 0 ?
    • Apr 02 2012 | 1:25 pm
      Thanks for your reply, unfortunately depth_enable 0 doesn't change the result, the same of my first post.
    • Apr 08 2012 | 11:31 pm
      I think this has a simple solution, can anyone put me on the right way?
    • Apr 09 2012 | 3:13 am
      i think luke already gave you the solution: two instances of the object, one with @cull_face 1, the other with @cull_face 2
    • Apr 09 2012 | 8:07 am
      Ok, if there isn't a better solution thanks to all for your help.