simulatingf height differences in MAX/MSP


    Dec 12 2008 | 7:37 pm
    Hello
    for an electronic piece I would like to use quadrophonia. But I would like to not just let travekl the sound between the 4 speakers on a horizontal level but also get a sense that the sound is going up and down in the air (a vertyical spatialization, if you'd say). How can I obtain this effect. If not in Max/MSP, any other suggestions to do so?

    • Dec 12 2008 | 7:45 pm
      as simple as that may sound: you can stack the speaker pairs vertically. otherwise i am aware there is psychoacoustic concepts i don't have any details about.
      what kind of performance are you working on then?
      jrp
    • Dec 13 2008 | 12:04 am
      Quote: Thinksamuel wrote on Fri, 12 December 2008 11:37 ---------------------------------------------------- > Hello > > for an electronic piece I would like to use quadrophonia. But I would like to not just let travekl the sound between the 4 speakers on a horizontal level but also get a sense that the sound is going up and down in the air (a vertyical spatialization, if you'd say). > How can I obtain this effect. If not in Max/MSP, any other suggestions to do so? ----------------------------------------------------
      If you have a 3-dimensional speaker array, then something like VBAP can handle elevation as well as azimuth panning.
      If you have a 2-dimensional array... it's going to be quite difficult to get elevation.
      In any case, also look at ambisonics:
    • Dec 13 2008 | 1:02 am
      stacking speakers is certainly the easiest/best solution. Check out the computer music tutorial by curtis roads. He talks about the subject and refers you to important works/writing in the field. He also explains why it's so difficult to do in a concert setting. You are essentially faking the reflections off a listener's shoulders, the ground, and things around heruy, and that's near impossible to do in a concert hall. Keith
      On Fri, Dec 12, 2008 at 1:37 PM, Samuel Van Ransbeeck > wrote:
      > > Hello > > for an electronic piece I would like to use quadrophonia. But I would like > to not just let travekl the sound between the 4 speakers on a horizontal > level but also get a sense that the sound is going up and down in the air (a > vertyical spatialization, if you'd say). > How can I obtain this effect. If not in Max/MSP, any other suggestions to > do so? >
    • Dec 13 2008 | 2:39 pm