single mechanism for multiple tasks

    Mar 23 2008 | 7:05 pm
    Is there a way to use a single mechanism to create many different results. In other words can I create many 3d objects using the same drawing mechanism by sending sets of info at different times. Maybe using pattr?
    I am trying to simplify my patch which uses three of the same mechanisms see below.

    • Mar 23 2008 | 8:53 pm
      i believe you are speaking of an abstraction, which is a fundamental concept in max programming. abstractions work very well with a pattr framework.
      in addition, you might want to check out the poly~ object. a very good way to manage multiple instances of an abstraction.
      as well, java, javascript and lua are all your friends.
    • Mar 23 2008 | 10:47 pm
      thanx dood.