slabfusion


    May 15 2006 | 9:26 pm
    In my patch, I'm working with standard video matrix data up until a point, then I'm using shaders and GL techniques.
    What I'm wondering is if I have a "slab chain" what message delivery techniques will preserve the chain without going from GL to software. Can I use gates, or send/receive, nesting in patchers, bpatchers? Or once I initiate the "slab chain" does it have to be slab, slab, slab, GL object?
    I'm converting from a software based complicated patch to GL, so knowing this ahead of time could save me some time.

    • May 15 2006 | 9:32 pm
      You should be fine with using gates,etc. as long as the outputs aren't
      running into jit.matrix stuff.
      Andrew B.
      Leo Mayberry wrote:
      > In my patch, I'm working with standard video matrix data up until a point, then I'm using shaders and GL techniques.
      > What I'm wondering is if I have a "slab chain" what message delivery techniques will preserve the chain without going from GL to software. Can I use gates, or send/receive, nesting in patchers, bpatchers? Or once I initiate the "slab chain" does it have to be slab, slab, slab, GL object?
      > I'm converting from a software based complicated patch to GL, so knowing this ahead of time could save me some time.