[Slighty OT] PC hardware recommendations - fully supported OpenGL GFX Card?


    Nov 13 2006 | 4:10 pm
    Hello
    I am looking to purchase / custom build a relatively cheap commodity
    hardware PC. A Small Form Factor system, like a shuttle system. I am
    curious about purchasing a graphics card that will be fully supported
    as seamlessly on XP as Jitter is on OS X.
    IOW: I do not want any 'surprises'. What does the hive mind suggest?
    I plan on dealing with 1280x720 size textures, using slab chains and
    the like. Id rather not use integrated graphics, possibly PCI-e or
    AGP hardware card. Does Cycling have a supported PC reference system,
    or a supported hardware guide? Apologies, I havent played with OpenGL
    in XP land often, so I want to make it as painless as possible.
    What are the known caveats of moving an OpenGL patch from OS X to XP?
    Ive seen some posts earlier on either unsupported by your driver
    style issues, or "that doesnt work" style issues.
    Thanks,
    v a d e //
    www.vade.info
    abstrakt.vade.info

    • Nov 16 2006 | 11:38 am
      "supported hardware guide"
      would be great. now I'm working on an Intel shuttle
      aproblem i always had with max is that from time to time , when switching to
      editing mode, the scroll bar disappears or resizing a patch fails (leaving
      blank where it should grow). i had it on both an ati 9200 and current ati
      x800. restarting max solves this.
      another problem that appears randomly is when restarting a patch with
      to_texture manipulation the "cannot initialize pbuffer" message runs in the
      console until a restart. a pain.
      this is a dump of the components, it was originally built according to a
      Dataton watchout recommended spec and it runs good aside from this problems
      which i live with
      ////////////////////////////////////////////////////.
      PC Wizard 2006 Version 1.71
      Operating System: Microsoft Windows XP Home Edition 5.01.2600 Service Pack 2
      Report Date: Thursday 16 November 2006 at 13:30
      ------------------------------------------------------------------------------------------
      <<< System Summary >>>
      > Mainboard : Gigabyte 8I945GMF
      > Chipset : Intel i945G/GZ
      > Processor : Intel Pentium D 820 @ 2800 MHz
      > Physical Memory : 1024 MB (2 x 512 DDR2-SDRAM )
      > Video Card : ATI Technologies Inc Radeon X800 Series
      > Hard Disk : WDC (250 GB)
      > DVD-Rom Drive : _NEC DVD_RW ND-3550A
      > Monitor Type : ProView Technology 770 - 17 inchs
      > Network Card : Marvell Semiconductor (Was: Galileo Technology Ltd) Yukon
      88E8053 PCI-E Gigabit Ethernet Controller (Copper)
      > Operating System : Microsoft Windows XP Home Edition 5.01.2600 Service
      Pack 2
      > DirectX : Version 9.0c
      On 11/13/06, vade wrote:
      >
      > Hello
      > I am looking to purchase / custom build a relatively cheap commodity
      > hardware PC. A Small Form Factor system, like a shuttle system. I am curious
      > about purchasing a graphics card that will be fully supported as seamlessly
      > on XP as Jitter is on OS X.
      >
      > IOW: I do not want any 'surprises'. What does the hive mind suggest? I
      > plan on dealing with 1280x720 size textures, using slab chains and the like.
      > Id rather not use integrated graphics, possibly PCI-e or AGP hardware card.
      > Does Cycling have a supported PC reference system, or a supported hardware
      > guide? Apologies, I havent played with OpenGL in XP land often, so I want to
      > make it as painless as possible.
      >
      > What are the known caveats of moving an OpenGL patch from OS X to XP? Ive
      > seen some posts earlier on either unsupported by your driver style issues,
      > or "that doesnt work" style issues.
      >
      > Thanks,
      > *
      > *
      > *
      > *
      > *v a d e //*
      > *
      > *
      > *www.vade.info*
      > *abstrakt.vade.info*
      >
      >
      >
      >