Sound in space


    Jan 31 2008 | 10:48 am
    Hello MAx users,
    I wonder if anyone could give me a tip!
    I want to make a sound that sounds like a spiral that start from the center and moves out from there. I think it would be to easy to use only panning (L-R), frequency (Up - Down) and volume for the third axis. Is there a better way to do it?
    Thank you!
    tEd

    • Jan 31 2008 | 10:59 am
      ambisonics objects really cool
      On Jan 31, 2008, at 11:48 AM, tedor wrote:
      > > Hello MAx users, > > I wonder if anyone could give me a tip! > > I want to make a sound that sounds like a spiral that start from > the center and moves out from there. > I think it would be to easy to use only panning (L-R), frequency > (Up - Down) and volume for the third axis. > Is there a better way to do it? > > Thank you! > > tEd
    • Jan 31 2008 | 11:04 am
      ...by the way there are a lot of things that concern with acoustic illusions that you may consider before, as what you imagine is sometime not what you are going to hear... (diane deutsch etc...) i was creating a cube with sounds, and tried to move the faces of the cubes toward and backwards from my head, but it's really difficult to give the sensation of "a wall" with sounds. It's not easy to create with sound a very clear image, limited in space.
      well...keep us updated..
      On Jan 31, 2008, at 11:48 AM, tedor wrote:
      > > Hello MAx users, > > I wonder if anyone could give me a tip! > > I want to make a sound that sounds like a spiral that start from > the center and moves out from there. > I think it would be to easy to use only panning (L-R), frequency > (Up - Down) and volume for the third axis. > Is there a better way to do it? > > Thank you! > > tEd
    • Feb 03 2008 | 10:32 pm
      hmmm.... thank you for that Tom , I am trying to figure it out how this external works.. I think it needs more channels (8) as I wanted to use. I was thinking about how to use spacial sounds within stereo channeling. I hope it is possible somehow... I am on it...
      thanks tEd
    • Feb 03 2008 | 10:39 pm
      ...sorry, it works in a way now... I am investigating it, cool!
    • Feb 03 2008 | 11:13 pm
      I think I need at least four channels for this object... I found something about Ambisonic UHJ format. Do you think there is something for this object, so the sound movements can be still recognizable in stereo?
      cheers
    • Feb 03 2008 | 11:52 pm
      i love it
      On Feb 3, 2008, at 10:39 PM, tedor wrote:
      > > ...sorry, it works in a way now... > I am investigating it, cool! > >
    • Feb 03 2008 | 11:55 pm
      there are binaural techinques i'm studying with a guy that developed the algorithm for that that convert whatever ambisonic format to binaural with buffir objects and cutting frequencies wit different head models... but it's a bit complicated...
      and its to be used with headphones , not in stereo
      On Feb 3, 2008, at 11:13 PM, tedor wrote:
      > > I think I need at least four channels for this object... I found > something about Ambisonic UHJ format. Do you think there is > something for this object, so the sound movements can be still > recognizable in stereo? > > cheers
    • Feb 04 2008 | 8:51 am
      hi Tom,
      ok, I would be also happy to use this object with binaural technic as well, I meditate with binaural beats... so it is possible I learn some new aspects of it...
      ... could you send me a link, please, where I can download this binaural object, what works with the aforementioned ambisonics external?
      ... if I can not hear spacial sound in the stereo speaker, I will use the headphones...:)
      all the best, krisztian
    • Feb 04 2008 | 5:09 pm
      Quote: tedor wrote on Sun, 03 February 2008 16:13 ---------------------------------------------------- > I think I need at least four channels for this object... I found something about Ambisonic UHJ format. Do you think there is something for this object, so the sound movements can be still recognizable in stereo? ----------------------------------------------------
      For full-sphere Ambisonics you need four transmission channels and six, preferably eight, speakers. This means that you need a decoder to convert from one to the other.
      Two-channel UHJ is a way of matrixing three of the four transmission channels down into two stereo-compatible channels. (This can not be done without loss.) The one transmission channel which is discarded is Z which is used to encode height. So two- channel UHJ is horizontal only. Horizontal only is not what you originally wanted.
      There is a four-channel version of UHJ which includes height, but if you are going that route you might as well use the raw transmission channels (which are called B-Format).
      For more information on UHJ please see the Ambisonic Surround Sound FAQ (which I created and maintain): http://members.tripod.com/martin_leese/Ambisonic/faq_latest.html#SECTION7
      Regards, Martin
    • Feb 04 2008 | 9:28 pm
      Dear Martin,
      I think I will have to read your FAQ. Everyday I understand more and more, whereby I see how much I need to learn... thanks, I will try at least to find a why with binaurals... all the best,
      tEd
    • Feb 07 2008 | 1:40 am
      Hi,
      you can also get some neat effects with 'soundhack' (free, Mac only), GRM tools doppler (not free, Mac and PC) and if you search 'doppler vst' or something like that you should find some usable stuff.
      And if you want to read some other cool stuff you can check out 'holophonics' and 'wave field synthesis'
      Cheers,
      Carey
      On Feb 4, 2008 10:28 PM, tedor wrote: > > Dear Martin, > > I think I will have to read your FAQ. Everyday I understand more and more, whereby I see how much I need to learn... > thanks, I will try at least to find a why with binaurals... > all the best, > > tEd > >
    • Feb 07 2008 | 2:33 pm
      > Hi, > > you can also get some neat effects with 'soundhack' (free, Mac only),
      On the PC side, I would recommend Adobe Audition (formerly known as Cool Edit Pro). Apart from VST and DX compatibility, it has tons of high quality built-in effects and excellent restoration tools. Doppler is also somewhere in there. The best part is that it is both editor and multitrack DAW in one. IIRC, educational price is a steal.
      Ico
    • Jun 24 2017 | 6:21 am
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