stripnote vs. sustain


    Apr 25 2011 | 6:29 pm
    Hi, I am having a problem with a basic synth patch in which I am using the adsr~ object and controlling the sustain, but when I include the stripnote object to eliminate the double bang issue the note keeps on playing like it is still being held. But without the stripnote everything works perfectly am I missing an object? Thanks

    • Apr 25 2011 | 6:35 pm
      Without seeing your patch it's hard to give advice. A generalization: stripnote removes the note length so that's probably not what you want when working with adsr~
    • Apr 25 2011 | 6:54 pm
      is there another object which can be replaced with stripnote? i've attached a screenshot of the patch
      [attachment=160372,2132]
    • Apr 25 2011 | 7:14 pm
      An option could be to use the borax object, that can tell you when the last key is released (number of active notes becomes 0).
    • Apr 25 2011 | 9:09 pm
      Pictures of a patch are not as good as posting your patch.
      I would move stripnote below the keyslider and only use the note outlet to feed the mtof. Don't use stripnote's velo out to feed adsr~
    • Apr 25 2011 | 10:33 pm
      I can't fix the issue here is my patch maybe you can get a clear idea.
    • Apr 25 2011 | 10:51 pm
    • Apr 26 2011 | 12:00 pm
      Thanks a lot Chris! that seems to work but unfortunately the notein object is not working
    • Apr 26 2011 | 4:45 pm
      Why not? Hang number boxes off of all it's outputs to see what, if anything, it's getting. If you double-click on notein in a locked patch, you get a menu of input ports.