subtex?


    Jul 31 2008 | 3:44 pm
    hi all.
    i've been trying to wrap my head around how the new subtex features in
    jit.gl.texture work, so i can use a non-javascript solution for 3d
    buffers, and i'm completely confused.
    does anyone have any other patches using this capability, aside from
    the almost completely opaque subtex.3d patch?
    i have quite a few questions.
    1) is a shader required to access individual subtex layers?
    2) can i do cross-sections?
    3) are there more hidden, undocumented aspects to this?
    j

    • Jul 31 2008 | 7:42 pm
      I remember feeling the same way after looking at that subtex patch..... anybody have some other examples... push push;-)
      t
    • Aug 02 2008 | 1:54 pm
      is there anyone at all who is using this capability? that was a
      pretty resounding silence.
      wes? rob? luke? andrew?
      On Jul 31, 2008, at 11:44 AM, joshua goldberg wrote:
      > hi all.
      >
      > i've been trying to wrap my head around how the new subtex features
      > in jit.gl.texture work, so i can use a non-javascript solution for
      > 3d buffers, and i'm completely confused.
      >
      > does anyone have any other patches using this capability, aside from
      > the almost completely opaque subtex.3d patch?
      >
      > i have quite a few questions.
      >
      > 1) is a shader required to access individual subtex layers?
      > 2) can i do cross-sections?
      > 3) are there more hidden, undocumented aspects to this?
      >
      > j
    • Aug 06 2008 | 9:01 am
      Man, that subtex.3d thing is awesome... I'll post more samples soon.
      JS
      On 2-Aug-08, at 9:54 AM, joshua goldberg wrote:
      > is there anyone at all who is using this capability? that was a
      > pretty resounding silence.
      >
      > wes? rob? luke? andrew?
      >
      > On Jul 31, 2008, at 11:44 AM, joshua goldberg wrote:
      >
      >> hi all.
      >>
      >> i've been trying to wrap my head around how the new subtex
      >> features in jit.gl.texture work, so i can use a non-javascript
      >> solution for 3d buffers, and i'm completely confused.
      >>
      >> does anyone have any other patches using this capability, aside
      >> from the almost completely opaque subtex.3d patch?
      >>
      >> i have quite a few questions.
      >>
      >> 1) is a shader required to access individual subtex layers?
      >> 2) can i do cross-sections?
      >> 3) are there more hidden, undocumented aspects to this?
      >>
      >> j
      >