subtex?


    Jul 31 2008 | 3:44 pm
    hi all.
    i've been trying to wrap my head around how the new subtex features in jit.gl.texture work, so i can use a non-javascript solution for 3d buffers, and i'm completely confused.
    does anyone have any other patches using this capability, aside from the almost completely opaque subtex.3d patch?
    i have quite a few questions.
    1) is a shader required to access individual subtex layers? 2) can i do cross-sections? 3) are there more hidden, undocumented aspects to this?
    j

    • Jul 31 2008 | 7:42 pm
      I remember feeling the same way after looking at that subtex patch..... anybody have some other examples... push push;-)
      t
    • Aug 02 2008 | 1:54 pm
      is there anyone at all who is using this capability? that was a pretty resounding silence.
      wes? rob? luke? andrew?
      On Jul 31, 2008, at 11:44 AM, joshua goldberg wrote:
      > hi all. > > i've been trying to wrap my head around how the new subtex features > in jit.gl.texture work, so i can use a non-javascript solution for > 3d buffers, and i'm completely confused. > > does anyone have any other patches using this capability, aside from > the almost completely opaque subtex.3d patch? > > i have quite a few questions. > > 1) is a shader required to access individual subtex layers? > 2) can i do cross-sections? > 3) are there more hidden, undocumented aspects to this? > > j
    • Aug 06 2008 | 9:01 am
      Man, that subtex.3d thing is awesome... I'll post more samples soon. JS
      On 2-Aug-08, at 9:54 AM, joshua goldberg wrote:
      > is there anyone at all who is using this capability? that was a > pretty resounding silence. > > wes? rob? luke? andrew? > > On Jul 31, 2008, at 11:44 AM, joshua goldberg wrote: > >> hi all. >> >> i've been trying to wrap my head around how the new subtex >> features in jit.gl.texture work, so i can use a non-javascript >> solution for 3d buffers, and i'm completely confused. >> >> does anyone have any other patches using this capability, aside >> from the almost completely opaque subtex.3d patch? >> >> i have quite a few questions. >> >> 1) is a shader required to access individual subtex layers? >> 2) can i do cross-sections? >> 3) are there more hidden, undocumented aspects to this? >> >> j >