Tape stopping effect


    Aug 21 2006 | 5:46 pm
    I have made a drum machine and i want to put an effect in it that would sound like me stopping it on a tape player (slowing down to a stop).
    Does anyone know an external that does this, or even better a little example patch?
    Thank you Chris

    • Aug 21 2006 | 7:22 pm
      Hi Chris, If you actually want to slow down your samples you will want to modulate the signal that drives the playback object with some sort of curve. If you are looking for an effect post-playback, check out using tapout~ for some weird time-bending.
      Andrew B.
      Chris Hipgrave wrote: > I have made a drum machine and i want to put an effect in it that would sound like me stopping it on a tape player (slowing down to a stop). > > Does anyone know an external that does this, or even better a little example patch? > > Thank you > Chris
    • Aug 22 2006 | 2:41 am
      You'd need to use a tapin (with about 500-1000ms of buffer)/tapout pair at the outputs, and probably also want to control the volume there too.
      During normal play, the delay is set as short as possible.
      When a STOP event occurs, you want two curves to fire off:
      1. increase the delay time this requires some tweaking, you'll want this to be a curve (a line would just change the pitch at a constant rate rather than going Mmmmmeeeeooowwwmmm.), probably about 2 second long going from a 1ms delay to maybe around 500. Adjust the curvature value to taste/physics/what King Tubby would do.
      2. decrease the volume again using a curve, drop the volume to 0 over the same time that the delay is modified
      when a START event occurs: 1. jump the delay time to 1ms 2. bring the volume back up to * 1
      Speaker Health Tip: Whenever you mess with time travel, include a "safety" hp filter... even if it's 15hz, the sub you save could be your own.
      I'd include an example, but I don't have a computer I can run max4.0 (which is what I have a license for) on around right now.
      :(
      (need to get on the Universal Binary + Javascript UI good times bandwagon eventually) andyw
      andyw - mutorsoundsystem - saturn5.com/andy ///////////////////////////////////// "Nothing real can defeat us. Nothing unreal exists." - Buckaroo Banzai
      On Mon, 21 Aug 2006, Chris Hipgrave wrote:
      -&e-> -&e->I have made a drum machine and i want to put an effect in it that would sound like me stopping it on a tape player (slowing down to a stop). -&e-> -&e->Does anyone know an external that does this, or even better a little example patch? -&e-> -&e->Thank you -&e->Chris -&e->
    • Aug 22 2006 | 4:04 am
      andy@saturn5.com
      "Nothing real can defeat us. Nothing unreal exists." - Buckaroo Banzai
      Well said. the Hong Kong Cavaliers have been done proud. Favorite movie ever.
      ;)
      v a d e //
      www.vade.info abstrakt.vade.info
      I LIVE! I LIVE! I LIVE! I LIVE! I LIVE! I LIVE! I LIVE! I LIVE! I LIVE! I LIVE! I LIVE! I LIVE!
      You will not be saved by the Holy Ghost. You will not be saved by the God Plutonium.
      In fact, YOU WILL NOT BE SAVED!
      On Aug 21, 2006, at 10:41 PM, AndyW wrote:
      > > You'd need to use a tapin (with about 500-1000ms of buffer)/tapout > pair at > the outputs, and probably also want to control the volume there too. > > During normal play, the delay is set as short as possible. > > When a STOP event occurs, you want two curves to fire off: > > 1. increase the delay time > this requires some tweaking, you'll want this to be a curve (a > line would just change the pitch at a constant rate rather than going > Mmmmmeeeeooowwwmmm.), probably about 2 second long going from a 1ms > delay > to maybe around 500. Adjust the curvature value to taste/physics/what > King Tubby would do. > > 2. decrease the volume > again using a curve, drop the volume to 0 over the same time that > the delay is modified > > when a START event occurs: > 1. jump the delay time to 1ms > 2. bring the volume back up to * 1 > > Speaker Health Tip: Whenever you mess with time travel, include a > "safety" > hp filter... even if it's 15hz, the sub you save could be your own. > > I'd include an example, but I don't have a computer I can run max4.0 > (which is what I have a license for) on around right now. > > :( > > (need to get on the Universal Binary + Javascript UI good times > bandwagon eventually) > andyw > > andyw - mutorsoundsystem - saturn5.com/andy > ////////////////////////////////// > /// > "Nothing real can defeat us. Nothing unreal exists." - Buckaroo > Banzai > > On Mon, 21 Aug 2006, Chris Hipgrave wrote: > > -&e-> > -&e->I have made a drum machine and i want to put an effect in it > that would sound like me stopping it on a tape player (slowing down > to a stop). > -&e-> > -&e->Does anyone know an external that does this, or even better a > little example patch? > -&e-> > -&e->Thank you > -&e->Chris > -&e->
    • Aug 22 2006 | 4:32 am
      If you have Jitter, check out jit.catch~ and jit.release~. And just hold on. It flies like a truck.
      -Randy
      On Aug 21, 2006, at 9:04 PM, vade wrote:
      > andy@saturn5.com > > "Nothing real can defeat us. Nothing unreal exists." - Buckaroo > Banzai > > Well said. the Hong Kong Cavaliers have been done proud. Favorite > movie ever. > > ;) > > > v a d e // > > www.vade.info > abstrakt.vade.info > > > I LIVE! I LIVE! I LIVE! I LIVE! I LIVE! I LIVE! I LIVE! I LIVE! I > LIVE! I LIVE! I LIVE! I LIVE! > > You will not be saved by the Holy Ghost. You will not be saved by > the God Plutonium. > > In fact, YOU WILL NOT BE SAVED! > > > On Aug 21, 2006, at 10:41 PM, AndyW wrote: > >> >> You'd need to use a tapin (with about 500-1000ms of buffer)/tapout >> pair at >> the outputs, and probably also want to control the volume there too. >> >> During normal play, the delay is set as short as possible. >> >> When a STOP event occurs, you want two curves to fire off: >> >> 1. increase the delay time >> this requires some tweaking, you'll want this to be a curve (a >> line would just change the pitch at a constant rate rather than going >> Mmmmmeeeeooowwwmmm.), probably about 2 second long going from a >> 1ms delay >> to maybe around 500. Adjust the curvature value to taste/physics/ >> what >> King Tubby would do. >> >> 2. decrease the volume >> again using a curve, drop the volume to 0 over the same time that >> the delay is modified >> >> when a START event occurs: >> 1. jump the delay time to 1ms >> 2. bring the volume back up to * 1 >> >> Speaker Health Tip: Whenever you mess with time travel, include a >> "safety" >> hp filter... even if it's 15hz, the sub you save could be your own. >> >> I'd include an example, but I don't have a computer I can run max4.0 >> (which is what I have a license for) on around right now. >> >> :( >> >> (need to get on the Universal Binary + Javascript UI good times >> bandwagon eventually) >> andyw >> >> andyw - mutorsoundsystem - saturn5.com/andy >> ///////////////////////////////// >> //// >> "Nothing real can defeat us. Nothing unreal exists." - Buckaroo >> Banzai >> >> On Mon, 21 Aug 2006, Chris Hipgrave wrote: >> >> -&e-> >> -&e->I have made a drum machine and i want to put an effect in it >> that would sound like me stopping it on a tape player (slowing >> down to a stop). >> -&e-> >> -&e->Does anyone know an external that does this, or even better a >> little example patch? >> -&e-> >> -&e->Thank you >> -&e->Chris >> -&e-> >
    • Aug 22 2006 | 2:52 pm
      thank you for the help. i will try out the ideas.