Hi - I am interested in creating generative systems within Max. I'm wondering what techniques people here employ to create self evolving, varying systems? So far with Max, I've done a lot with phasing of sequencers, and done some stuff with probability (though I personally am reluctant to use [random] - I'd much rather have the system work as a set of rules without the need for chance). Beyond phasing and weighting with [random], what other approaches are there to creating generative music?
Thanks for any input!