Im trying to store video data into a 3D buffer using jit.gl.texture so that the third dimension of the texture corresponds to a specific frame of the video. If this is possible two questions.
How do you map a specific video frame to the third dimension of a the 3D texture?
How can you refer to this third dimension inorder to render the corresponding frame as a 2D texture using jit.gl.videoplane?
I've created a solution that uses jit.matrixset but it is not that efficient. Anywho any help would greatly be appreciated.