texture error (jit.gl.material quetion)

    Mar 04 2013 | 10:49 am
    I am sure I texture the model in 3dmax properly, and it looks all alright in it, but I find a error part when I turn this cup in max/msp (there's a bar code alike result behind the cup), anyone please? many thanks and sorry about my English...

    • Mar 04 2013 | 5:03 pm
      nice texture!
      the following patch works for me with the apple.obj model file, and your texture file.
      if you want to use materials with this non-automatic, matrixoutput drawing technique, you have to enable @material_mode 3 on your jit.gl.model, and set @auto_material 0 on your jit.gl.mesh.
    • Mar 05 2013 | 4:24 am
      Hi Rob, thanks! this is an real antique, I am making an interface for a museum ;)
      but sorry, the texture i gave you is wrong, this is the right one and it still has bar code at the back.... also i m making obj and texture from another computer, do you know how to correct these error messages?
      jit.gl.model: can't find texture D:3DMAX jit.gl.model: could not create texture
      thank you again