I've come across a problem which I don't quite understand :
-rendering a plane in jit.gl.sketch
-the plane is textured by a jit.gl.sketch
-this result is captured for use as a texture, using the @capture
-a second jit.gl.sketch uses that resulting texture
-this result is output so screen 1.
a second construction like that, using a second jit.gl.render, does
the same thing, renders to a second window which is output to the
second screen connected to the PC.
now, what happens : on the main screen everything renders fine, on
the 'extended' screen, all is blank. When dragging a window across,
it shows the content on the first, and 'blinks to nothing' as soon as
the windowposition crosses the border to the second screen.
Is there something that should be taken into account when rendering 2
contexts, with textures, with jit.gl.texture and/or @capture? Or any
system : max 4.5.7, latest jitter for XP
pentium D, core duo 3.something