I'm having problems mapping textures using jit.gl.multiple. I basically want
to use a texture in environment mapping, and need to scale it using
tex_plane_s/t. Nothing seems to work like using regular jit.gl objects.
There is no change to the mapping at all. Here's an example patch. I can't
scale the dozer so that it will fit the screen. Really wanted to use this
for a project, with just one day to go... guess I'm screwed :-(
using windows max 4.6.2rc2 jitter 1.6.2