The return of Jitter Recipes


    Mar 20 2012 | 8:25 pm
    It's been a long time, but with all the new cool stuff in Max 6, I had to get back into making Jitter Recipes. I'll be trying to post a new one each week, so stay tuned

    • Mar 21 2012 | 2:51 am
      Oooh, these were always my favorite thing.
    • Mar 21 2012 | 10:59 am
      great! the recipes were indispensable for me to get into video and gl...
    • Mar 21 2012 | 11:38 am
      wooow!
      this is so fucking great!
    • Mar 21 2012 | 10:59 pm
      thank you thank you thank you
    • Mar 22 2012 | 12:26 am
      mmmmmmmmmmm, nice
    • Mar 28 2012 | 5:27 pm
      New one posted: 46.BitFills
    • Apr 04 2012 | 5:02 pm
      New Recipe: 47. Scrambler
      A new implementation of OpenGL feedback using jit.gl.node to manage rendering of multiple objects. Also, it looks totally sweet.
    • Apr 11 2012 | 6:54 pm
      New Recipe for this week: 48.PartyLights
      An eye-candy generator featuring a DIY particle system, a bloom filter, and feedback trails. Do you love house music?
    • Apr 12 2012 | 1:16 pm
      Thanks so much, your particle System is really great !!!
    • Apr 12 2012 | 5:01 pm
      Glad you like it. I like this way to do it because it is easy to track numerous particle parameters along with position, etc., and can be extended easily with some Gen patching.
    • Apr 12 2012 | 9:04 pm
      I'm getting the following message trying to run recipe 48 :(
      gen_domain: jit.gen: [string "gen1.jit.cpp1"]:431: assertion failed!
      jit_gen: Gen patcher not compiled
    • Apr 13 2012 | 4:24 pm
      You might be running an older version of Max 6. Try updating to the most recent version and see if that helps.
    • Apr 14 2012 | 1:37 pm
      Ah, that would explain it! I rolled back to 6.0.3 until a fix for jit.gl.lua appears in the next update :)
    • Apr 18 2012 | 6:17 pm
      New Recipe posted: 49. RoboMoves
      Combine the hierarchical transformation rigs offered by jit.anim.node with the high-quality spline interpolation of jit.path to create smooth, looping animations without having to mess around with keyframes. Who doesn't love a dancing robot?
      P.S. This is my 50th Jitter Recipe!!!! (the count started at 0, like counter) I've been making these little things since 2005 in an effort to supplement the available Jitter examples and docs with practical usage techniques that are relevant to what artists actually want to make. I hope some of you have found it helpful. Stay tuned for more.
    • Apr 18 2012 | 6:37 pm
      thank you for making my life happier with your recipe.... I have seen your professionnalism and your enthousiasm for max at the Brooklyn Expo... Keep on the great work !!!
    • Apr 26 2012 | 10:42 pm
      New Recipe posted: 50. Branching
      Make a 3D tree distort, shake, and dance to the beat.
    • May 03 2012 | 7:18 pm
      New Recipe posted: 51. Scrunch
      Paint pixels with 3D shapes and feedback.
    • May 09 2012 | 6:22 pm
      New Recipe posted: 52. DirtySignal
      Old-School analog TV effect with audio controlled distortion.
    • May 31 2012 | 7:24 pm
      I forgot to post last weeks, so here's that:
      53. FlyOver
      and this weeks:
      54. Zoom
    • Jun 01 2012 | 9:45 am
      great as always! thanks for all your tips, tricks and help Andrew!!
      keep on fire please!! ;-)
      all the best!
    • Jun 01 2012 | 10:33 am
      Hello andrew,
      Tese one rocks my computer and my head!!
      Thank you very very much!!!
      cheers
      Hubert
    • Jun 08 2012 | 12:02 am
      New Recipe posted: 55. MirrorHouse
      Wanna see something really cool? Imagine 4 OpenGL cameras captured to 4 videoplanes with feedback. Nevermind, just go look at it and try creating your own exquisite symmetry.
    • Jun 15 2012 | 5:44 pm
      New Recipe posted: 56. Relief
      Volumetric relief from a live video input.
    • May 25 2013 | 8:30 am
      Hey Andrew,
      spicy recipes as always!!
      unfortunately i got errors for recipe 44 scrolly brush:
      "compile errors"
      clang : "error line 3024 column 10: no matching function for call to 'rgb_to_rgba'
      jit_gen:Gen patcher not compiled
      Max version 6.1.2. 32bit mac osx 10.6.8
      beside help i would like to understand the errors cause i dont find a line 3024 with a function rgb_to_rgba...
      thx in advance